private bool CamStyle2D = false; // Use to know if a 2D camera is used void Start() { anim = GetComponent <Animator>(); // Access to the Animator Component obj_Pivot_Cam = GameObject.Find("Pivot_Cam"); // Find object named Pivot_Cam on the hierarchy cameraSmoothFollow = obj_Pivot_Cam.GetComponent <CameraSmoothFollow>(); // Access to the CameraSmoothFollow Component from obj_Pivot_Cam AnimatorStateInfo stateInfo = anim.GetCurrentAnimatorStateInfo(0); // know what animation is active if (stateInfo.fullPathHash == MoveStateHash) { cameraSmoothFollow.Player_Change_Camera(8); // if MoveStateHash is set at default layer state } else { cameraSmoothFollow.Player_Change_Camera(1); // if IdleStateHash_1 is set at default layer state } LastView = CamView; GameObject tmp = GameObject.Find("PauseAndView"); // Find Gameobject Text_Camera if (tmp != null) { Transform[] children = tmp.GetComponentsInChildren <Transform>(true); foreach (Transform child in children) { if (child.name == "Text_Camera") { Txt = child.GetComponent <Text>(); // Access the component UI.Text tmp = GameObject.Find("PauseAndView"); } } if (tmp != null) { Transform[] children2 = tmp.GetComponentsInChildren <Transform>(true); foreach (Transform child in children2) { if (child.name == "btn_Mobile_Pause") { Txt.transform.SetParent(child); // Make the gameObject child of btn_Mobile_Pause gameObject Txt.gameObject.SetActive(true); // Set active this gamObject } } } } if (cameraSmoothFollow.Return_CamStyle()) { CamStyle2D = true; // Cam 2D is used } }
public void Selected_Cam() // This function is used by the gameObject btn_Cam on the hierarchy to change the camera with a button on screen { AnimatorStateInfo stateInfo = anim.GetCurrentAnimatorStateInfo(0); if (!CamStyle2D) { if (b_ChangeViewEnable && !CameraMultiBall && stateInfo.fullPathHash != MoveStateHash) { b_ChangeViewEnable = false; CamView++; // Choose the next camera if (CamView == 5) { CamView = 1; } cameraSmoothFollow.Player_Change_Camera(CamView); // Change the position of the camera if (Txt) { Txt.text = CamView.ToString(); // Change Text on screen } } } }