void OnTriggerEnter(Collider collider)
 {
     //Debug.Log("hoge");
     if ((collider.tag == "EnemyArm" || collider.tag == "EnemyBody") && !Invincible)
     {
         //Debug.Log("hit");
         playerController.Damege();
         //playerController.DamegeMove(collider.transform.position,this.transform.position);
         playerController.DamegeMove(transform.position, collider.transform.position);
         Invincible = true;
         if (cameraMode.boolCameraMode)
         {
             cameraMode.ModeCameraChange();
             if (cameraMode.takeFlash)
             {
                 cameraMode.decreaseFlash = 0.8f;
                 cameraMode.takeFlash     = false;
             }
         }
         damegeFlash.enabled = true;
         damegeFlash.color   = new Color(1.0f, 0.0f, 0.0f, 0.8f);
     }
 }