public void PlayerDied() { //Camera will stop for a second when the player dies. CameraFollowScript.PlayerDied(); AudioSource_Death.Play(); Debug.Log("Player died"); }
public void PlayerDied() { //如果死亡摄像头暂时停止跟随 CameraFollowScript.PlayerDied(); NinjaMovScript.Heath = NinjaMovScript.Heath - 1; Debug.Log(NinjaMovScript.Heath); AudioSource_Death.Play(); Debug.Log("Player died"); if (NinjaMovScript.Heath <= 0) { Ctrls.fsmPost("over"); Debug.Log("gameover_post"); } }