//increase our fov at high speed and reduce it at low speed void HandleFov(float Del) { //get our velocity magniture //float mag = new Vector2(Rigid.velocity.x, Rigid.velocity.z).magnitude; //send to cam Cam.FovHandle(Del, ActSpeed); }
//increase our fov at high speed and reduce it at low speed void HandleFov(float Del) { //get our velocity magniture //float mag = new Vector2(Rigid.velocity.x, Rigid.velocity.z).magnitude; //send to cam Cam.FovHandle(Del, ActSpeed); }