/// <summary>
    /// 显示背景
    /// </summary>
    public void Show()
    {
        if (FollowTargetManage.Instance)
        {
            FollowTargetManage.Instance.SaveDepOpenCameraUI(this);
        }
        if (RoomFactory.Instance.FactoryType == FactoryTypeEnum.BaoXin)
        {
            AlarmFollowUI.StaetOpenWindowShowInfo(this.gameObject);
        }
        else if (videoFollowUI != null)
        {
            if (CurrentMonitor != null && CurrentMonitor != this)
            {
                CurrentMonitor.BgToggle.isOn = false;
            }
            CurrentMonitor = this;
            videoFollowUI.Show();
        }
        else
        {
            if (CurrentMonitor != null && CurrentMonitor != this)
            {
                CurrentMonitor.BgToggle.isOn = false;
            }
            CurrentMonitor = this;
            NormalFollowUI.ShowNormalCameraFollowUI();
        }

        //ShowInfo();
        //CameraDev.HighlightOn();
        //InfoBg.SetActive(true);
    }