Exemplo n.º 1
0
 public Tuple<int, int, bool, bool> BlockCollisionTest(SoundEffects sound, HUD hud, IList<IBlock> blocks, int x, int y, IList<IItem> items, Camera c)
 {
     Rectangle marioRectangle = myMario.GetRectangle();
     Rectangle blockRectangle;
     Rectangle intersectionRectangle;
     bool hitGround = false;
     bool hitCeiling = false;
     Tuple<int, int, bool, bool> result;
     foreach (IBlock block in blocks)
     {
         blockRectangle = block.GetRectangle();
         intersectionRectangle = Rectangle.Intersect(marioRectangle, blockRectangle);
         if (!intersectionRectangle.IsEmpty)
         {
             if ((intersectionRectangle.Width >= intersectionRectangle.Height))
             {
                 if (marioRectangle.Y > blockRectangle.Y)
                 {
                     block.Hit(items, true, myMario.IsLarge(), hud, sound);
                     hitCeiling = true;
                     y += (intersectionRectangle.Height);
                     marioRectangle.Y += intersectionRectangle.Height;
                 }
                 else
                 {
                     hitGround = true;
                     if (block is Blocks.VerticalWarpPipe)
                     {
                         if (myMario.IsCrouching())
                         {
                             c.SetXPos(Constants.verticalWarp.Item1-Constants.tileLength);
                             x = Constants.verticalWarp.Item1;
                             y = Constants.verticalWarp.Item2;
                             break;
                         }
                     }
                     y -= (intersectionRectangle.Height);
                     marioRectangle.Y -= intersectionRectangle.Height;
                 }
             }
             else
             {
                 if (marioRectangle.X > blockRectangle.X)
                 {
                     x += (intersectionRectangle.Width);
                     marioRectangle.X += intersectionRectangle.X;
                 }
                 else
                 {
                     x -= (intersectionRectangle.Width);
                     marioRectangle.X -= intersectionRectangle.X;
                     if (block is Blocks.HorizontalWarpPipe)
                     {
                         c.SetXPos(Constants.horizontalWarp.Item1-Constants.tileLength);
                         x = Constants.horizontalWarp.Item1;
                         y = Constants.horizontalWarp.Item2;
                         break;
                     }
                 }
             }
         }
     }
     result = new Tuple<int, int, bool, bool>(x, y, hitCeiling, hitGround);
     return result;
 }