Exemplo n.º 1
0
                public TestWindowNode(DemoElements elementEnum, HudParentBase parent = null) : base(parent)
                {
                    this.elementEnum = elementEnum;
                    cameraNode       = new CamSpaceNode(this);

                    window = GetTestWindow(elementEnum);
                    window.Register(cameraNode);
                }
Exemplo n.º 2
0
                protected override void HandleInput(Vector2 cursorPos)
                {
                    // Update matrix transform based on input
                    if (instanceList.Selection != null)
                    {
                        CamSpaceNode node = instanceList.Selection.AssocMember.cameraNode;

                        // Scale
                        node.IsScreenSpace = screenSpaceToggle.IsBoxChecked;
                        node.UseResScaling = resScaleToggle.IsBoxChecked;
                        node.PlaneScale    = scaleBar.Current;

                        // Rotation
                        node.RotationAxis  = new Vector3(xAxisBar.Current, yAxisBar.Current, zAxisBar.Current);
                        node.RotationAngle = angleBar.Current;

                        // Translation
                        node.TransformOffset = new Vector3D(xPosBar.Current, yPosBar.Current, zPosBar.Current);
                    }
                }
Exemplo n.º 3
0
                /// <summary>
                /// Updates UI to match the configuration of the node just selected
                /// </summary>
                private void UpdateSelection(object sender, EventArgs args)
                {
                    if (instanceList.Selection != null)
                    {
                        CamSpaceNode node = instanceList.Selection.AssocMember.cameraNode;

                        // Scale
                        screenSpaceToggle.IsBoxChecked = node.IsScreenSpace;
                        resScaleToggle.IsBoxChecked    = node.UseResScaling;
                        scaleBar.Current = (float)node.PlaneScale;

                        // Rotation
                        angleBar.Current = node.RotationAngle;
                        xAxisBar.Current = node.RotationAxis.X;
                        yAxisBar.Current = node.RotationAxis.Y;
                        zAxisBar.Current = node.RotationAxis.Z;

                        // Translation
                        xPosBar.Current = (float)node.TransformOffset.X;
                        yPosBar.Current = (float)node.TransformOffset.Y;
                        zPosBar.Current = (float)node.TransformOffset.Z;
                    }
                }