void OnTriggerExit2D(Collider2D col) { bool isOutsideWall = !col.IsTouching(GetComponentInChildren <Collider2D>()); if (col.tag == "DeathWall" && isOutsideWall) { myAudioSrc.Play(); CamManager.DeathShake(CamManager.GetTarget().name == gameObject.name); OnDeath(lastHitBy, ID); } }
void OnTriggerExit2D(Collider2D col) { if (col.tag != "DeathWall") { return; } myAudioSrc.Play(); CamManager.DeathShake(_PhotonView.isMine); if (!_PhotonView.isMine) { return; } _PhotonView.RPC("OnDeath", PhotonTargets.All, lastHitBy, SlotNum); }
void OnTriggerExit2D(Collider2D col) { bool isOutsideWall = !col.IsTouching(GetComponentInChildren <Collider2D>()); if (col.tag == "DeathWall" && isOutsideWall) { myAudioSrc.Play(); CamManager.DeathShake(CamManager.GetTarget().name == gameObject.name); if (!_PhotonView.isMine) { return; } _PhotonView.RPC("OnDeath", PhotonTargets.All, lastHitBy, SlotNum); } }