Exemplo n.º 1
0
        void FirePistol()
        {
            var rand    = Random.Range(-arcRangeRad, arcRangeRad); // +/- angle from forward
            var forward = transform.forward;
            var fireDir = forward +
                          transform.TransformDirection(new Vector3(Mathf.Sin(rand), 0, Mathf.Cos(rand))).normalized;

            var bullet = Instantiate(BulletPrefab);

            bullet.transform.forward     = fireDir;
            bullet.transform.eulerAngles = new Vector3(0f, bullet.transform.eulerAngles.y, 0f);
            bullet.transform.position    = firePoint.position;

            var bulletComp = bullet.GetComponent <Bullet>();

            bulletComp.SetSpeed(speed);
            bulletComp.SetDmg(dmg);
            bulletComp.SetOwner(1);

            fireTimeTracker = ReloadTime;

            camEffects.Shake(0.05f, 0.5f);
            rigid.AddForce(-forward * kickback, ForceMode.Impulse);
            rigid.AddForce(-transform.forward * kickback, ForceMode.Impulse);

            gunShot.Play();
        }
Exemplo n.º 2
0
    private void OnTriggerEnter(Collider other)
    {
        if (!other.CompareTag(hitAbleTag) || other.isTrigger)
        {
            return;
        }

        other.SendMessage("ApplyMeleeDamage", dam);  //Damage it

        var pos = transform.position;

        other.SendMessage("ApplyKnockback", new Vector4(pos.x, pos.y, pos.z, knockForce),
                          SendMessageOptions.DontRequireReceiver);  //apply kickback for this weapon
        if (camEffects != null)
        {
            camEffects.Shake(shakeDir, shakeAmt);
            camEffects.FreezeFrame();
        }
    }