public void EndScence(CallbackEnvet endScenceOK, bool enableProgressUI = false) { Pathea.PeGameMgr.yirdName = ""; e_EndScenceOK = endScenceOK; gameObject.SetActive(true); mBlackTexture.enabled = true; if (enableProgressUI) { mBlackTexture.alpha = 1f; mProcessUI.SetActive(true); SetProgress(0); tempTime = mWaitTime; } else { mBlackTexture.alpha = 0f; mProcessUI.SetActive(false); SetProgress(0); tempTime = mWaitTime; } mMaskUI.SetActive(true); isEndScence = true; isBeginScence = false; if (null != Pathea.MainPlayerCmpt.gMainPlayer) { Pathea.MainPlayerCmpt.gMainPlayer.StartInvincible(); } }
public void BeginScence(CallbackEnvet beginScenceOK, bool enableProgressUI = false) { e_BeginScenceOK = beginScenceOK; gameObject.SetActive(true); mBlackTexture.alpha = 1f; mBlackTexture.enabled = true; mProcessUI.SetActive(enableProgressUI); SetProgress(0); tempTime = 0; mMaskUI.SetActive(true); isBeginScence = true; isEndScence = false; }
public void PalyLogoTexture(CallbackEnvet logoAllIn, CallbackEnvet logoAllOut) { gameObject.SetActive(true); mBlackTexture.enabled = true; mProcessUI.SetActive(false); e_LogoAllIn = logoAllIn; e_LogoAllOut = logoAllOut; mLogoTexture.mainTexture = Resources.Load("Texture2d/Tex/leibang_intro_logo") as Texture2D; tempTime = 0; // mBlackTexture.enabled =false; mMaskUI.gameObject.SetActive(true); mLogoState = LogoState.LogoIn; }