Exemplo n.º 1
0
        public async Task GetStats()
        {
            string retStr = "";

            //check if user is in role in order to proceed with the action
            var adminRole   = IResolver.Current.ApplicationSettings.GetTripleZeroBotSettings().DiscordSettings.BotAdminRole;
            var userAllowed = DiscordRoles.UserInRole(Context, adminRole);

            if (!userAllowed)
            {
                retStr = "\nNot authorized!!!";
                await ReplyAsync($"{retStr}");

                return;
            }

            //get from cache if possible and exit sub
            string functionName = "stats-players";
            string key          = "all";

            retStr = cacheClient.GetMessageFromModuleCache(functionName, key);
            if (!string.IsNullOrWhiteSpace(retStr))
            {
                await ReplyAsync($"{retStr}");

                return;
            }

            var result = IResolver.Current.MongoDBRepository.GetAllPlayersNoCharactersNoShips().Result;

            if (result != null)
            {
                //if (result.FirstOrDefault().LoadedFromCache) retStr += CacheClient.GetCachedDataRepositoryMessage();
                if (result.FirstOrDefault().LoadedFromCache)
                {
                    await ReplyAsync($"{cacheClient.GetCachedDataRepositoryMessage()}");
                }

                retStr += string.Format("\nTotal players loaded to DB : **{0}** ", result.Count());
                retStr += string.Format("\nSWGoH date - Latest: **{0}** - Oldest: **{1}** ", result.OrderByDescending(p => p.SWGoHUpdateDate).Take(1).FirstOrDefault().SWGoHUpdateDate, result.OrderBy(p => p.SWGoHUpdateDate).Take(1).FirstOrDefault().SWGoHUpdateDate);
                retStr += string.Format("\nDB date - Latest: **{0}** - Oldest: **{1}** ", result.OrderByDescending(p => p.EntryUpdateDate).Take(1).FirstOrDefault().EntryUpdateDate, result.OrderBy(p => p.EntryUpdateDate).Take(1).FirstOrDefault().EntryUpdateDate);
            }
            else
            {
                retStr = string.Format("\nSomething is wrong with stats -p!!!");
            }

            await ReplyAsync($"{retStr}");

            await cacheClient.AddToModuleCache(functionName, key, retStr);
        }
Exemplo n.º 2
0
        public async Task GetCharacterStats(string playerUserName, string characterAlias)
        {
            playerUserName = playerUserName.Trim();
            characterAlias = characterAlias.Trim();

            string retStr = "";
            //get from cache if possible and exit sub
            string functionName = "character";
            string key          = string.Concat(playerUserName, characterAlias);

            retStr = cacheClient.GetMessageFromModuleCache(functionName, key);
            if (!string.IsNullOrWhiteSpace(retStr))
            {
                await ReplyAsync($"{retStr}");

                return;
            }

            string loadingStr = string.Format("\n**{0}** is loading...\n\n", playerUserName);

            await ReplyAsync($"{loadingStr}");

            var playerData = IResolver.Current.MongoDBRepository.GetPlayer(playerUserName).Result;

            if (playerData == null)
            {
                await ReplyAsync($"I couldn't find data for player with name : ***{playerUserName}***.");

                return;
            }

            var characterConfig = IResolver.Current.CharacterSettings.GetCharacterConfigByAlias(characterAlias).Result;

            if (characterConfig == null)
            {
                await ReplyAsync($"I couldn't find any character with alias : ***{characterAlias}***");

                return;
            }

            var character = playerData.Characters.Where(p => p.Name.ToLower() == characterConfig.Name.ToLower()).FirstOrDefault();

            if (character == null)
            {
                await ReplyAsync($"I couldn't find data for character : ***{characterConfig.Name}*** for player : ***{playerUserName}***.");

                return;
            }

            retStr += string.Format("\n{0} - `{1}* g{2} lvl:{3}`", character.Name, character.Stars, character.Gear, character.Level);
            retStr += string.Format("\nPower `{0}` - StatPower `{1}`", character.Power, character.StatPower);

            retStr += "\n\n**General**";
            retStr += $"\nProtection: `{character.GeneralStats.Protection}`";
            retStr += $"\nHealth: `{character.GeneralStats.Health}`";
            retStr += $"\nSpeed: `{character.GeneralStats.Speed}`";
            retStr += $"\nHealth Steal: `{character.GeneralStats.HealthSteal}%`";
            retStr += $"\nCritical Damage: `{character.GeneralStats.CriticalDamage}%`";
            retStr += $"\nPotency: `{character.GeneralStats.Potency}%`";
            retStr += $"\nTenacity: `{character.GeneralStats.Tenacity}%`";

            retStr += "\n\n**Physical Offense**";
            retStr += $"\nPhysical Damage: `{character.OffenseStats.PhysicalOffense.PhysicalDamage}`";
            retStr += $"\nPhysical Critical Chance: `{character.OffenseStats.PhysicalOffense.PhysicalCriticalChance}%`";
            retStr += $"\nPhysical Accuracy: `{character.OffenseStats.PhysicalOffense.PhysicalAccuracy}%`";
            retStr += $"\nArmor Penetration: `{character.OffenseStats.PhysicalOffense.ArmorPenetration}%`";

            retStr += "\n\n**Special Offense**";
            retStr += $"\nSpecial Damage: `{character.OffenseStats.SpecialOffense.SpecialDamage}`";
            retStr += $"\nSpecial Critical Chance: `{character.OffenseStats.SpecialOffense.SpecialCriticalChance}%`";
            retStr += $"\nSpecial Accuracy: `{character.OffenseStats.SpecialOffense.SpecialAccuracy}%`";
            retStr += $"\nResistance Penetration: `{character.OffenseStats.SpecialOffense.ResistancePenetration}%`";

            retStr += "\n\n**Physical Survivability**";
            retStr += $"\nArmor: `{character.Survivability.PhysicalSurvivability.Armor}%`";
            retStr += $"\nDodge Chance: `{character.Survivability.PhysicalSurvivability.DodgeChance}%`";
            retStr += $"\nPhysical Critical Avoidance: `{character.Survivability.PhysicalSurvivability.PhysicalCriticalAvoidance}%`";

            retStr += "\n\n**Special Survivability**";
            retStr += $"\nResistance: `{character.Survivability.SpecialSurvivability.Resistance}%`";
            retStr += $"\nDeflection Chance: `{character.Survivability.SpecialSurvivability.DeflectionChance}%`";
            retStr += $"\nSpecial Critical Avoidance: `{character.Survivability.SpecialSurvivability.SpecialCriticalAvoidance}%`";

            await ReplyAsync($"{retStr}");

            await cacheClient.AddToModuleCache(functionName, key, retStr);
        }
Exemplo n.º 3
0
        public async Task GetGuildCharacter(string guildAlias, string characterAlias)
        {
            guildAlias     = guildAlias.Trim();
            characterAlias = characterAlias.Trim();

            string loadingStr     = $"```I am trying to load guild with alias '{guildAlias}' to show all players having {characterAlias}```";
            var    messageLoading = await ReplyAsync($"{loadingStr}");

            string retStr = "";

            //get from cache if possible and exit sub
            string functionName = "guildCharacter";
            string key          = string.Concat(guildAlias, characterAlias);

            retStr = cacheClient.GetMessageFromModuleCache(functionName, key);
            if (!string.IsNullOrWhiteSpace(retStr))
            {
                await messageLoading.DeleteAsync();
                await ReplyAsync($"{retStr}");

                return;
            }

            var guildConfig = IResolver.Current.GuildSettings.GetGuildConfigByAlias(guildAlias).Result;

            if (guildConfig == null)
            {
                await messageLoading.DeleteAsync();
                await ReplyAsync($"I couldn't find any guild with alias ***{guildAlias}***");

                return;
            }

            var characterConfig = IResolver.Current.CharacterSettings.GetCharacterConfigByAlias(characterAlias).Result;

            if (characterConfig == null)
            {
                await messageLoading.DeleteAsync();
                await ReplyAsync($"I couldn't find any character with alias ***{characterAlias}***");

                return;
            }

            var res = await IResolver.Current.SWGoHRepository.GetGuildUnit(guildConfig.SWGoHId, characterConfig.Name);

            if (res != null)
            {
                retStr += $"\n***Guild : {guildConfig.Name} - Character : {characterConfig.Name}***";

                int counter = 1;
                foreach (var player in res.Players.OrderByDescending(p => p.Rarity).ThenByDescending(t => t.Power))
                {
                    retStr  += "\n";
                    retStr  += string.Format("{4} : `{3}* - {2} - {1} : {0}`", player.PlayerName, player.Level, player.Power.ToString().Length < 5 ? string.Concat(player.Power.ToString(), " ") : player.Power.ToString(), player.Rarity, counter);
                    counter += 1;
                }
                await ReplyAsync($"{retStr}");
            }
            else
            {
                await messageLoading.DeleteAsync();

                retStr = $"I didn't find any players having `{guildConfig.Name} for guild {characterConfig.Name}`";
                await ReplyAsync($"{retStr}");
            }
            await messageLoading.DeleteAsync();

            await cacheClient.AddToModuleCache(functionName, key, retStr);
        }
Exemplo n.º 4
0
        public async Task GetPlayerReport(string playerUserName)
        {
            await Task.FromResult(1);

            playerUserName = playerUserName.Trim();
            string retStr     = "";
            string loadingStr = "";

            //get from cache if possible and exit sub
            string functionName = "player-report";
            string key          = playerUserName;

            retStr = cacheClient.GetMessageFromModuleCache(functionName, key);
            if (!string.IsNullOrWhiteSpace(retStr))
            {
                await ReplyAsync($"{retStr}");

                return;
            }

            loadingStr = string.Format("```{0} is loading...```", playerUserName);
            var messageLoading = await ReplyAsync($"{loadingStr}");

            var playerData = IResolver.Current.MongoDBRepository.GetPlayer(playerUserName.ToLower()).Result;

            if (playerData == null)
            {
                await ReplyAsync($"I couldn't find data for player with name : ***{playerUserName}***.");

                return;
            }

            //validation need refactor for DI
            try
            {
                var validationResult = DefaultValidatorExtensions.Validate(new PlayerValidator(), playerData, ruleSet: "Basic,WithCharacter,WithShip");
                if (!validationResult.IsValid)
                {
                    await messageLoading.DeleteAsync();
                    await ReplyAsync(string.Join("\n", validationResult.Errors.Distinct()));

                    return;
                }
            }
            catch (Exception ex)
            {
                await messageLoading.DeleteAsync();
                await ReplyAsync($"Problem validating Player data - player-report {playerUserName}");

                return;
            }

            if (playerData.LoadedFromCache)
            {
                await ReplyAsync($"{cacheClient.GetCachedDataRepositoryMessage()}");
            }

            retStr += $"```css\nPlayer Report for {playerData.PlayerName} - {playerData.PlayerNameInGame} \n```";
            retStr += string.Format("```Last update : {0}(UTC)```\n", playerData.SWGoHUpdateDate.ToString("yyyy-MM-dd HH:mm:ss"));

            var notActivatedChars = playerData.Characters.Where(p => p.Level == 0).ToList();
            var notActivatedShips = playerData.Ships?.Where(p => p.Level == 0).ToList();

            //stars characters
            var chars1star = playerData.Characters.Where(p => p.Level != 0).Where(p => p.Stars == 1).ToList();
            var chars2star = playerData.Characters.Where(p => p.Level != 0).Where(p => p.Stars == 2).ToList();
            var chars3star = playerData.Characters.Where(p => p.Level != 0).Where(p => p.Stars == 3).ToList();
            var chars4star = playerData.Characters.Where(p => p.Level != 0).Where(p => p.Stars == 4).ToList();
            var chars5star = playerData.Characters.Where(p => p.Level != 0).Where(p => p.Stars == 5).ToList();
            var chars6star = playerData.Characters.Where(p => p.Level != 0).Where(p => p.Stars == 6).ToList();
            var chars7star = playerData.Characters.Where(p => p.Level != 0).Where(p => p.Stars == 7).ToList();

            //stars ships
            var ships1star = playerData.Ships.Where(p => p.Level != 0).Where(p => p.Stars == 1).ToList();
            var ships2star = playerData.Ships.Where(p => p.Level != 0).Where(p => p.Stars == 2).ToList();
            var ships3star = playerData.Ships.Where(p => p.Level != 0).Where(p => p.Stars == 3).ToList();
            var ships4star = playerData.Ships.Where(p => p.Level != 0).Where(p => p.Stars == 4).ToList();
            var ships5star = playerData.Ships.Where(p => p.Level != 0).Where(p => p.Stars == 5).ToList();
            var ships6star = playerData.Ships.Where(p => p.Level != 0).Where(p => p.Stars == 6).ToList();
            var ships7star = playerData.Ships.Where(p => p.Level != 0).Where(p => p.Stars == 7).ToList();

            //abilities
            var _allAbilities = (from _Character in playerData.Characters.Where(p => p.Abilities != null)
                                 from _Abilities in _Character.Abilities
                                 select new
            {
                _Character.Name,
                _Abilities
            }
                                 ).ToList();
            var missingAbilitiesTop10 = _allAbilities.GroupBy(d => d.Name)
                                        .Select(
                g => new
            {
                Key           = g.Key,
                SumLevels     = g.Sum(s => s._Abilities.Level),
                SumMaxLevels  = g.Sum(s => s._Abilities.MaxLevel),
                MissingLevels = g.Sum(s => s._Abilities.MaxLevel) - g.Sum(s => s._Abilities.Level)
            }).OrderByDescending(p => p.MissingLevels).Take(10);

            //level characters
            var charsLessThan50Level = playerData.Characters.Where(p => p.Level > 0 && p.Level < 50).ToList();
            var chars50_59Level      = playerData.Characters.Where(p => p.Level >= 50 && p.Level < 60).ToList();
            var chars60_69Level      = playerData.Characters.Where(p => p.Level >= 60 && p.Level < 70).ToList();
            var chars70_79Level      = playerData.Characters.Where(p => p.Level >= 70 && p.Level < 80).ToList();
            var chars80_84Level      = playerData.Characters.Where(p => p.Level >= 80 && p.Level < 85).ToList();
            var chars85Level         = playerData.Characters.Where(p => p.Level == 85).ToList();

            //level characters
            var shipsLessThan50Level = playerData.Ships.Where(p => p.Level > 0 && p.Level < 50).ToList();
            var ships50_59Level      = playerData.Ships.Where(p => p.Level >= 50 && p.Level < 60).ToList();
            var ships60_69Level      = playerData.Ships.Where(p => p.Level >= 60 && p.Level < 70).ToList();
            var ships70_79Level      = playerData.Ships.Where(p => p.Level >= 70 && p.Level < 80).ToList();
            var ships80_84Level      = playerData.Ships.Where(p => p.Level >= 80 && p.Level < 85).ToList();
            var ships85Level         = playerData.Ships.Where(p => p.Level == 85).ToList();

            //number of mods
            var noMods   = playerData.Characters.Where(p => p.Level != 0).Where(p => p.Mods == null || p.Mods.Count == 0).ToList();
            var oneMod   = playerData.Characters.Where(p => p.Mods != null).Where(p => p.Mods.Count() == 1).ToList();
            var twoMod   = playerData.Characters.Where(p => p.Mods != null).Where(p => p.Mods.Count() == 2).ToList();
            var threeMod = playerData.Characters.Where(p => p.Mods != null).Where(p => p.Mods.Count() == 3).ToList();
            var fourMod  = playerData.Characters.Where(p => p.Mods != null).Where(p => p.Mods.Count() == 4).ToList();
            var fiveMod  = playerData.Characters.Where(p => p.Mods != null).Where(p => p.Mods.Count() == 5).ToList();
            var sixMod   = playerData.Characters.Where(p => p.Mods != null).Where(p => p.Mods.Count() == 6).ToList();


            //mods level
            var _allMods = (from _Character in playerData.Characters.Where(p => p.Mods != null)
                            from _Mods in _Character.Mods
                            select new
            {
                _Character.Name,
                _Mods
            }
                            ).ToList();
            var modsLevelLessThan9 = _allMods.Where(p => p._Mods.Level < 9).ToList();
            var modsLevel9_11      = _allMods.Where(p => p._Mods.Level >= 9 && p._Mods.Level <= 11).ToList();
            var modsLevel12_14     = _allMods.Where(p => p._Mods.Level >= 12 && p._Mods.Level <= 14).ToList();
            var modsLevel15        = _allMods.Where(p => p._Mods.Level == 15).ToList();

            //gear
            var gearLessThan5 = playerData.Characters.Where(p => p.Level != 0).Where(p => p.Gear < 5).ToList();
            var gear5_7       = playerData.Characters.Where(p => p.Level != 0).Where(p => p.Gear >= 5 && p.Gear <= 7).ToList();
            var gear8_9       = playerData.Characters.Where(p => p.Level != 0).Where(p => p.Gear >= 8 && p.Gear <= 9).ToList();
            var gear10        = playerData.Characters.Where(p => p.Level != 0).Where(p => p.Gear == 10).ToList();
            var gear11        = playerData.Characters.Where(p => p.Level != 0).Where(p => p.Gear == 11).ToList();
            var gear12        = playerData.Characters.Where(p => p.Level != 0).Where(p => p.Gear == 12).ToList();

            //power
            var powerLessThan6k = playerData.Characters.Where(p => p.Level != 0).Where(p => p.Power < 6000).ToList();

            //build post string
            retStr += string.Format("{0} characters **not activated** (from total characters : {1})\n", notActivatedChars.Count(), playerData.Characters.Count());
            retStr += string.Format("{0} ships **not activated** (from total ships : {1})\n", notActivatedShips.Count(), playerData.Ships.Count());

            retStr += string.Format("Total GP: `{0}`\n", playerData.GalacticPowerShips + playerData.GalacticPowerCharacters);
            retStr += string.Format("Toons GP: `{0}`\n", playerData.GalacticPowerCharacters);
            retStr += string.Format("Ships GP: `{0}`\n", playerData.GalacticPowerShips);

            retStr += "\n**Stars Characters**\n";
            retStr += string.Format("**1*** : {0}\n", chars1star.Count());
            retStr += string.Format("**2*** : {0}\n", chars2star.Count());
            retStr += string.Format("**3*** : {0}\n", chars3star.Count());
            retStr += string.Format("**4*** : {0}\n", chars4star.Count());
            retStr += string.Format("**5*** : {0}\n", chars5star.Count());
            retStr += string.Format("**6*** : {0}\n", chars6star.Count());
            retStr += string.Format("**7*** : {0}\n", chars7star.Count());

            retStr += "\n**Stars Ships**\n";
            retStr += string.Format("**1*** : {0}\n", ships1star.Count());
            retStr += string.Format("**2*** : {0}\n", ships2star.Count());
            retStr += string.Format("**3*** : {0}\n", ships3star.Count());
            retStr += string.Format("**4*** : {0}\n", ships4star.Count());
            retStr += string.Format("**5*** : {0}\n", ships5star.Count());
            retStr += string.Format("**6*** : {0}\n", ships6star.Count());
            retStr += string.Format("**7*** : {0}\n", ships7star.Count());

            retStr += "\n**Abilities**\n";
            foreach (var character in missingAbilitiesTop10)
            {
                retStr += string.Format("{0} is missing **{1} abilities**\n", character.Key, character.MissingLevels);
            }

            retStr += "\n**Level Characters**\n";
            retStr += string.Format("**lvl<50** : {0}\n", charsLessThan50Level.Count());
            retStr += string.Format("**lvl 50-59** : {0}\n", chars50_59Level.Count());
            retStr += string.Format("**lvl 60-69** : {0}\n", chars60_69Level.Count());
            retStr += string.Format("**lvl 70-79** : {0}\n", chars70_79Level.Count());
            retStr += string.Format("**lvl 80-84** : {0}\n", chars80_84Level.Count());
            retStr += string.Format("**lvl 85** : {0}\n", chars85Level.Count());

            retStr += "\n**Level Ships**\n";
            retStr += string.Format("**lvl<50** : {0}\n", shipsLessThan50Level.Count());
            retStr += string.Format("**lvl 50-59** : {0}\n", ships50_59Level.Count());
            retStr += string.Format("**lvl 60-69** : {0}\n", ships60_69Level.Count());
            retStr += string.Format("**lvl 70-79** : {0}\n", ships70_79Level.Count());
            retStr += string.Format("**lvl 80-84** : {0}\n", ships80_84Level.Count());
            retStr += string.Format("**lvl 85** : {0}\n", ships85Level.Count());



            retStr += "\n**Mods**\n";
            retStr += string.Format("{0} activated characters with **no mods** : {0}\n", noMods.Count());
            retStr += string.Format("**1 mod** : {0}\n", oneMod.Count());
            retStr += string.Format("**2 mods** : {0}\n", twoMod.Count());
            retStr += string.Format("**3 mods** : {0}\n", threeMod.Count());
            retStr += string.Format("**4 mods** : {0}\n", fourMod.Count());
            retStr += string.Format("**5 mods** : {0}\n", fiveMod.Count());
            retStr += string.Format("**6 mods** : {0}\n", sixMod.Count());

            retStr += "\n**Mods Level**\n";
            retStr += string.Format("{0} mods at **level <9**\n", modsLevelLessThan9.Count());
            retStr += string.Format("{0} mods at **level 9-11**\n", modsLevel9_11.Count());
            retStr += string.Format("{0} mods at **level 12-14**\n", modsLevel12_14.Count());
            retStr += string.Format("{0} mods at **level 15**\n", modsLevel15.Count());

            retStr += "\n**Gear**\n";
            retStr += string.Format("**4 or less** : {0}\n", gearLessThan5.Count());
            retStr += string.Format("**5-7** : {0}\n", gear5_7.Count());
            retStr += string.Format("**8-9** : {0}\n", gear8_9.Count());
            retStr += string.Format("**10** : {0}\n", gear10.Count());
            retStr += string.Format("**11** : {0}\n", gear11.Count());
            retStr += string.Format("**12** : {0}\n", gear12.Count());

            //power less than 6k
            retStr += "\n**Power**\n";
            retStr += string.Format("{0} characters with **less than 6000 power**\n", powerLessThan6k.Count());

            await cacheClient.AddToModuleCache(functionName, key, retStr);

            await ReplyAsync($"{retStr}");

            await messageLoading.DeleteAsync();
        }