Exemplo n.º 1
0
 void Start()
 {
     inventory     = GameObject.Find("Inventory");
     puzzlecontrol = GameObject.Find("puzzlecontrol").GetComponent <C_Puzzlecontrol>();
     cat1          = GameObject.Find("cat1");
     cat1_2        = GameObject.Find("cat1_2");
 }
Exemplo n.º 2
0
 void Start()
 {
     ChangedStateSprite.SetActive(false);
     inventory    = GameObject.Find("Inventory");
     Property     = InteractionProperty.locked;
     DoorProperty = DoorState.close;
     cat          = GameObject.Find("cat3");
     cat.SetActive(false);
     iscat         = false;
     numberlock    = GameObject.Find("numberLock").GetComponent <C_NumberLock>();
     puzzlecontrol = GameObject.Find("puzzlecontrol").GetComponent <C_Puzzlecontrol>();
 }
Exemplo n.º 3
0
    void Start()
    {
        MovedCat = GameObject.Find("cat3_moved");
        MovedCat.SetActive(false);
        displayImage = GameObject.Find("displayImage");
        OpenLockerSprite.SetActive(false);
        isOpen = false;
        LoadAllNumberSprites();

        door          = GameObject.Find("door interact").GetComponent <C_DoorInteraction>();
        puzzlecontrol = GameObject.Find("puzzlecontrol").GetComponent <C_Puzzlecontrol>();
        hintpaper     = GameObject.Find("changeViewPoint(hint paper)");
        locker        = GameObject.Find("changeViewPoint(locker)");
    }
Exemplo n.º 4
0
 void Start()
 {
     ChangedStateSprite.SetActive(false);
     inventory     = GameObject.Find("Inventory");
     puzzlecontrol = GameObject.Find("puzzlecontrol").GetComponent <C_Puzzlecontrol>();
 }
Exemplo n.º 5
0
 void Start()
 {
     pot.SetActive(true);
     movedpot.SetActive(false);
     puzzlecontrol = GameObject.Find("puzzlecontrol").GetComponent <C_Puzzlecontrol>();
 }
Exemplo n.º 6
0
 void Start()
 {
     displayimage  = GameObject.Find("displayImage").GetComponent <C_DisplayImage>();
     door          = GameObject.Find("door interact").GetComponent <C_DoorInteraction>();
     puzzlecontrol = GameObject.Find("puzzlecontrol").GetComponent <C_Puzzlecontrol>();
 }