private void CreateTextures(CVPixelBuffer img)
        {
            var imageWidth  = (int)img.Width;
            var imageHeight = (int)img.Height;
            var widthUV     = (int)img.GetWidthOfPlane(1);
            var heightUV    = (int)img.GetHeightOfPlane(1);

            this.sizeY  = (int)img.GetBytesPerRowOfPlane(0) * imageHeight;
            this.sizeUV = (int)img.GetBytesPerRowOfPlane(1) * heightUV;

            this.cameraTextureY = new Texture2D()
            {
                Format    = PixelFormat.R8,
                Usage     = TextureUsage.Dynamic,
                CpuAccess = TextureCpuAccess.Write,
                Width     = imageWidth,
                Height    = imageHeight,
                Levels    = 1
            };

            this.cameraTextureUV = new Texture2D()
            {
                Format    = PixelFormat.R8G8,
                Usage     = TextureUsage.Dynamic,
                CpuAccess = TextureCpuAccess.Write,
                Width     = widthUV,
                Height    = heightUV,
                Levels    = 1,
            };

            this.graphicsDevice.Textures.UploadTexture(this.cameraTextureY);
            this.graphicsDevice.Textures.UploadTexture(this.cameraTextureUV);

            this.yuvMaterial.LuminanceTexture = this.cameraTextureY;
            this.yuvMaterial.ChromaTexture    = this.cameraTextureUV;
        }
Exemplo n.º 2
0
        public static CVPixelBuffer ToPixelBuffer(this UIImage self)
        {
            var width = self.Size.Width;

            var height = self.Size.Height;

            var attrs = new CVPixelBufferAttributes();

            attrs.CGBitmapContextCompatibility = true;
            attrs.CGImageCompatibility         = true;

            var resultPixelBuffer = new CVPixelBuffer((int)(width),
                                                      (int)(height),
                                                      CVPixelFormatType.CV32ARGB,
                                                      attrs);

            resultPixelBuffer.Lock(CVPixelBufferLock.None);
            var pixelData = resultPixelBuffer.GetBaseAddress(0);

            var rgbColorSpace = CGColorSpace.CreateDeviceRGB();

            var context = new CGBitmapContext(data: pixelData,
                                              width: (int)(width),
                                              height: (int)(height),
                                              bitsPerComponent: 8,
                                              bytesPerRow: resultPixelBuffer.GetBytesPerRowOfPlane(0),
                                              colorSpace: rgbColorSpace,
                                              bitmapInfo: CGImageAlphaInfo.NoneSkipFirst);

            context.TranslateCTM(tx: 0, ty: height);
            context.ScaleCTM(sx: 1.0f, sy: -1.0f);

            UIGraphics.PushContext(context);

            self.Draw(new CGRect(x: 0, y: 0, width: width, height: height));

            UIGraphics.PopContext();

            resultPixelBuffer.Unlock(CVPixelBufferLock.None);

            return(resultPixelBuffer);
        }