Exemplo n.º 1
0
    private Patcher()
    {
        UpdateInfo   = new CUpdateInfo();
        m_VersionMan = new VersionMan();

        //初始化文件名
        strGameOldVerFile      = "patcher/config/game_ver.sw";
        strGameNewVerFile      = "patcher/temp/game_servernewver.sw";
        strUpdateIncFile       = "patcher/temp/inc.sw";
        strServerListXML       = "patcher/ServerList.xml";
        strServerListJSON      = "patcher/ServerList.json";
        strAccountRoleListJSON = "patcher/AccountRoleList.json";

        strDownloadPath          = "patcher/temp/";
        strErrorLog              = "Logs/update.log";
        strTempWritePackFileName = "writepack.tmp";
        //strAnnoucementFile = "patcher/temp/annoucement.txt";

        //strLibPatcherDir = "patcher/";
        //strLibPackageDir = "package/";
        //strLibPatcherConfigDir = "patcher/config/";
        strLibPatcherTmpDir = "patcher/temp/";
        //strLibAssetBundleDir = "AssetBundles/";

        _UpdateLog = new UpdateLog();
    }
Exemplo n.º 2
0
    private static IEnumerable FetchPackByUrlCoroutine(DownloadMan downloadMan,
                                                       string urlDir, string hostName, string downloadPackName, string strMd5)
    {
        string urlFileName = urlDir + downloadPackName;
        long   dwJupSize   = -1;

        if (dwJupSize <= 0)
        {
            dwJupSize = UpdateUtility.GetUrlFileSizeEx(urlFileName, hostName, DownloadMan.reqTimeOut);
        }

        if (dwJupSize < 0)      //无法取得url文件大小,网络不通重试
        {
            yield return(new WaitForSeconds(1.0f));

            UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateState_DownloadingErrAutoRetry);
            GameUpdateMan.Instance.HotUpdateViewer.SetDownloadInfo_TextUpate(UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateState_DownloadingErrAutoRetry));
            yield return(null);

            Patcher.Instance.LogString(HobaText.Format("DownloadMan fail to get pack size, file: {0}, host: {1}", urlFileName, hostName));
            yield return(UpdateRetCode.net_err);
        }

        //开始下载
        downloadMan.AddTask(strMd5, urlFileName, hostName, downloadPackName, dwJupSize);
        if (!downloadMan.StartTask(strMd5))
        {
            Patcher.Instance.LogString(HobaText.Format("DownloadMan fail to start download pack, file: {0}", urlFileName));

            yield return(new WaitForSeconds(1.0f));

            UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateState_DownloadingErrAutoRetry);
            GameUpdateMan.Instance.HotUpdateViewer.SetDownloadInfo_TextUpate(UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateState_DownloadingErrAutoRetry));
            yield return(null);

            Patcher.Instance.LogString(HobaText.Format("DownloadMan fail to start DownloadTask, file: {0}, host: {1}", urlFileName, hostName));
            yield return(UpdateRetCode.net_err);
        }
        else
        {
            Patcher.Instance.LogString(HobaText.Format("DownloadMan StartTask, file: {0}", urlFileName));
        }

        //下载过程
        UpdateInfoUtil.bShowProgress = true;
        DownloadTaskInfo tmpInfo;
        long             taskFinishedSize = 0;
        long             lastFinishedSize = 0;
        int lastTime = System.Environment.TickCount;

        downloadMan.AddDownloadStamp(0, 0);
        int zeroDownloadTime = 0;               //下载量为0的计时,超过10秒无下载量,下载出错重试

        while (downloadMan.IsWorkerRunning())   //
        {
            //Thread.Sleep(100);
            yield return(new WaitForSeconds(0.1f));

            int now     = System.Environment.TickCount;
            int deltaMs = now - lastTime;
            lastTime = now;

            if (downloadMan.FindTask(strMd5, out tmpInfo))
            {
                if (tmpInfo.status.HasError() || tmpInfo.totalSize <= 0.0f)          //下载失败,退出,等待重试
                {
                    yield return(new WaitForSeconds(1.0f));

                    UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateState_DownloadingErrAutoRetry);
                    GameUpdateMan.Instance.HotUpdateViewer.SetDownloadInfo_TextUpate(UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateState_DownloadingErrAutoRetry));
                    yield return(null);

                    break;
                }

                //更新进度
                {
                    long deltaSize = tmpInfo.finishedSize - lastFinishedSize;

                    if (deltaSize < 10)
                    {
                        zeroDownloadTime += deltaMs;
                    }
                    else
                    {
                        zeroDownloadTime = 0;
                    }

                    downloadMan.AddDownloadStamp(deltaSize, deltaMs);        //下载多少
                    lastFinishedSize = tmpInfo.finishedSize;

                    //新UI
                    CUpdateInfo updateInfo = UpdateInfoUtil.GetUpdateInfo();
                    GameUpdateMan.Instance.HotUpdateViewer.SetFileDownloadInfo(
                        updateInfo.curUpdateFileSize + tmpInfo.finishedSize,
                        updateInfo.totalUpdateFileSize,
                        downloadMan.GetDownloadSpeedKBS());

                    float progress = (float)tmpInfo.finishedSize / tmpInfo.totalSize;
                    UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.File, progress);
                    //                             float totalProgress = (float)(updateInfo.curUpdateFileSize + tmpInfo.finishedSize) / updateInfo.totalUpdateFileSize;
                    //                             UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.Total, totalProgress);

                    if (progress < 1.0f)
                    {
                        UpdateInfoUtil.SetDownStatusString(progress);
                        GameUpdateMan.Instance.HotUpdateViewer.SetDownloadInfo_TextUpate(UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_TextUpdate));
                    }
                    else
                    {
                        zeroDownloadTime = 0;
                        UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateStatus_CheckingExistPack);
                        GameUpdateMan.Instance.HotUpdateViewer.SetDownloadInfo_TextUpate(UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateStatus_CheckingExistPack));
                    }

                    yield return(null);
                }

                taskFinishedSize = tmpInfo.finishedSize;

                if (zeroDownloadTime >= UpdateConfig.MaxZeroDownloadTime)           //下载为0时间超时
                {
                    break;
                }
            }
            else
            {
                break;              //error
            }
        }
        downloadMan.AddDownloadStamp(0, 0);
        UpdateInfoUtil.bShowProgress = false;

        //这时下载已经完成
        UpdateRetCode ret = UpdateRetCode.success;

        if (Patcher.Instance.IsDownloadDone)
        {
            UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateStatus_CheckingExistPack);
            GameUpdateMan.Instance.HotUpdateViewer.SetDownloadInfo_TextUpate(UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateStatus_CheckingExistPack));
            yield return(null);

            if (downloadMan.FindTask(strMd5, out tmpInfo))
            {
                switch (tmpInfo.status)
                {
                case DownloadTaskStatus.Finished:
                    break;

                case DownloadTaskStatus.Failed:
                {
                    DownloadTaskErrorInfo errInfo;
                    downloadMan.GetTaskErrorInfo(strMd5, out errInfo);

                    if (errInfo.errorCode == DownloadTaskErrorCode.NetworkError && errInfo.errorMessage.Contains("CURLE_PARTIAL_FILE"))
                    {
                        ret = UpdateRetCode.net_partial_file;

                        Patcher.Instance.LogString(HobaText.Format("DownloadMan net_partial_file! file: {0}", urlFileName));
                    }
                    else if (errInfo.errorCode == DownloadTaskErrorCode.Unknown && errInfo.errorMessage.Contains("CURLE_OPERATION_TIMEOUTED"))
                    {
                        ret = UpdateRetCode.operation_timeouted;

                        Patcher.Instance.LogString(HobaText.Format("DownloadMan operation_timeouted! file: {0}", urlFileName));
                    }
                    else
                    {
                        if (errInfo.errorCode == DownloadTaskErrorCode.Md5Dismatch)
                        {
                            ret = UpdateRetCode.md5_not_match;
                        }
                        else if (errInfo.errorCode == DownloadTaskErrorCode.NetworkError)
                        {
                            ret = UpdateRetCode.net_err;
                        }
                        else if (errInfo.errorCode == DownloadTaskErrorCode.IOError)
                        {
                            ret = UpdateRetCode.io_err;
                        }
                        else if (errInfo.errorCode == DownloadTaskErrorCode.UrlArgError)
                        {
                            ret = UpdateRetCode.urlarg_error;
                        }
                        else
                        {
                            ret = UpdateRetCode.download_fail;
                        }

                        Patcher.Instance.LogString(HobaText.Format("DownloadMan fail to download pack, file: {0}, host: {1}, msg: {2}", urlFileName, hostName, errInfo.errorMessage));
                    }
                }
                break;

                default:
                    break;
                }
            }
            else
            {
                ret = UpdateRetCode.download_fail;
                Patcher.Instance.LogString(HobaText.Format("DownloadMan fail to download pack 0, file: {0}", urlFileName));
            }
        }
        else
        {
            ret = UpdateRetCode.download_fail;
            Patcher.Instance.LogString(HobaText.Format("DownloadMan fail to download pack 1, file: {0}, zeroDownloadTime: {1}", urlFileName, zeroDownloadTime));
        }

        yield return(ret);
    }
Exemplo n.º 3
0
    public IEnumerable UpdateRoutine()
    {
        //检查系统内存

        /*
         * if (SystemInfo.systemMemorySize < nMemoryMinimum)
         * {
         *  yield return new WaitForUserClick(MessageBoxStyle.MB_YesNo,
         *          HobaText.Format(EntryPoint.Instance.UpdateStringConfigParams.SystemRequire_Memory, nMemoryMinimum),
         *          UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasError));
         *
         *  if (WaitForUserClick.RetCode == 0)
         *  {
         *      Patcher.Instance.UpdateExit();
         *      EntryPoint.ExitGame();
         *      yield break;
         *  }
         * }
         * */

        LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Check_Update); //平台SDK打点:检查更新

        yield return(null);

        //更新资源,测试
        {
            string baseDir = EntryPoint.Instance.ResPath;
            string docDir  = EntryPoint.Instance.DocPath;
            string libDir  = EntryPoint.Instance.LibPath;
            string tmpDir  = EntryPoint.Instance.TmpPath;

            string updateServerDir1      = EntryPoint.Instance.GetUpdateServerUrl1();
            string updateServerDir2      = EntryPoint.Instance.GetUpdateServerUrl2();
            string updateServerDir3      = EntryPoint.Instance.GetUpdateServerUrl3();
            string clientServerDir       = EntryPoint.Instance.GetClientServerUrl();
            string dynamicServerDir      = EntryPoint.Instance.GetDynamicServerUrl();
            string dynamicAccountRoleDir = EntryPoint.Instance.GetDynamicAccountRoleUrl();

            foreach (var item in Patcher.Instance.Init(baseDir, docDir, libDir, tmpDir,
                                                       updateServerDir1, updateServerDir2, updateServerDir3, clientServerDir, dynamicServerDir, dynamicAccountRoleDir))
            {
                yield return(item);
            }

            //设置初始版本
#if  UNITY_EDITOR //|| UNITY_STANDALONE_WIN
            Patcher.Instance.CleanAllUpdatesReturnToBase(Patcher.Instance.BaseVersion);
#else
            string baseVersion   = CPlatformConfig.GetBaseVersion();
            bool   bWriteVersion = Patcher.Instance.SetFirstVersion(baseVersion, false);
            if (bWriteVersion)
            {
                Patcher.Instance.CleanAllUpdatesReturnToBase(Patcher.Instance.BaseVersion);
            }
#endif

            bool          bSkipPhase2 = false;
            UpdateRetCode retCode     = UpdateRetCode.success;

UpdateStartPhase1:
            //阶段1...
            int nTryTime = 0;
            do
            {
                _HotUpdateViewer.SetInstallPercent(-1.0f);

                foreach (var item in Patcher.UpdateCoroutinePhase1())
                {
                    CUpdateInfo updateInfo = UpdateInfoUtil.GetUpdateInfo();
                    _HotUpdateViewer.SetPartProgress(updateInfo.curUpdateProgress);
                    _HotUpdateViewer.SetAllProgress(updateInfo.totalUpdateProgress);
                    _HotUpdateViewer.SetDesc(updateInfo.strUpdateInfo);

                    //新UI
                    _HotUpdateViewer.SetCurrentVersion(updateInfo.curVersion);
                    _HotUpdateViewer.SetServerVersion(updateInfo.serverVersion);

                    yield return(null);

                    if (item is UpdateRetCode)
                    {
                        retCode = (UpdateRetCode)item;
                        break;
                    }

                    yield return(item);
                }

                m_CurrentVersion = Patcher.Instance.m_CurrentVersion.ToString();
                m_ServerVersion  = Patcher.Instance.m_VersionMan.VerLastest.ToString();

                if (retCode != UpdateRetCode.success)               //错误处理
                {
                    if (nTryTime == 0)
                    {
                        _HotUpdateViewer.SetCircle(false);
                        yield return(new WaitForUserClick(MessageBoxStyle.MB_OK,
                                                          UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateState_NetworkErr),
                                                          UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasError)));

                        UpdateInfoUtil.SetCanPlay(false);    //重试
                    }
                    else
                    {
                        LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Check_Update_Fail); //平台SDK打点:检查更新失败

                        _HotUpdateViewer.SetCircle(false);
                        yield return(new WaitForUserClick(MessageBoxStyle.MB_OK,
                                                          UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateState_NetConnectionErr),
                                                          UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasError)));

#if !UNITY_EDITOR
                        Patcher.Instance.UpdateExit();
                        EntryPoint.ExitGame();
                        yield break;
#else                                                            //忽略错误,直接游戏
                        retCode     = UpdateRetCode.success;
                        bSkipPhase2 = true;
                        break;
#endif
                    }

                    ++nTryTime;
                }
                else                 //成功
                {
                    if (IsVersionCanUpdate() && !IsVersionComplete())
                    {
                        long   downloadSize = GetDownloadTotalSize();
                        string num          = string.Empty;
                        float  fMB          = downloadSize / (1024.0f * 1024.0f);
                        if (fMB >= 1f)
                        {
                            fMB = ((fMB * 10) - (fMB * 10) % 1) / 10; //保留一位小数
                            if (fMB % 1 > 0)
                            {
                                //有小数点
                                num = HobaText.Format("{0:0.0} MB", fMB);
                            }
                            else
                            {
                                num = HobaText.Format("{0:0} MB", fMB);
                            }
                        }
                        else
                        {
                            float fKB = downloadSize / 1024.0f;
                            num = HobaText.Format("{0:0} KB", fKB);
                        }

                        //下载总量提示
                        _HotUpdateViewer.SetCircle(false);
                        yield return(new WaitForUserClick(MessageBoxStyle.MB_OkCancel,
                                                          UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateState_DownloadCheck),
                                                          UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateStatus_BeginUpdate),
                                                          UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_WifiTips),
                                                          num));

                        if (WaitForUserClick.RetCode == 0)
                        {
                            LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Check_Update_Fail); //平台SDK打点:检查更新失败
                            Patcher.Instance.UpdateExit();
                            EntryPoint.ExitGame();
                            yield break;
                        }

                        //存储空间检查,提示
                        long lDiskSize = OSUtility.GetFreeDiskSpace();
                        long lNeedSize = (long)(downloadSize * fExtraSpace) + 100 * 1024 * 1024;

                        Patcher.Instance.LogString(HobaText.Format("CheckDownloadSize! FreeDiskSize: {0}, NeedSize: {1}", lDiskSize, lNeedSize));

                        if (lDiskSize != 0 && lDiskSize < lNeedSize)
                        {
                            LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Check_Update_Fail); //平台SDK打点:检查更新失败

                            long   iNeedSizeMB       = lNeedSize / (1024 * 1024);
                            string strNoSpaceMessage = HobaText.Format(EntryPoint.Instance.UpdateStringConfigParams.SystemRequire_Space, iNeedSizeMB);
                            yield return(new WaitForUserClick(MessageBoxStyle.MB_OK,
                                                              strNoSpaceMessage,
                                                              UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasFatalError)));

                            Patcher.Instance.UpdateExit();
                            EntryPoint.ExitGame();
                            yield break;
                        }

                        _HotUpdateViewer.StartPromotion();
                    }
                    break;              //确认下载,进入下一阶段
                }
            } while (true);

            if (!bSkipPhase2 && retCode == UpdateRetCode.success)
            {
                yield return(new WaitForSeconds(0.2f));

                if (!IsVersionComplete() && !bWifiMsgBoxShow)           //需要下载更新包,如果不是wifi需要提示
                {
                    if (OSUtility.IsNetAvailable() && !OSUtility.IsWifi())
                    {
                        _HotUpdateViewer.SetCircle(false);
                        yield return(new WaitForUserClick(MessageBoxStyle.MB_OkCancel,
                                                          UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasErrorNotWifi),
                                                          UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasError)));

                        bWifiMsgBoxShow = true;

                        if (WaitForUserClick.RetCode == 0)
                        {
                            LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Check_Update_Fail); //平台SDK打点:检查更新失败
                            Patcher.Instance.UpdateExit();
                            EntryPoint.ExitGame();
                            yield break;
                        }
                        //继续
                    }
                }

                //阶段2...
                do
                {
                    foreach (var item in Patcher.UpdateCoroutinePhase2())
                    {
                        CUpdateInfo updateInfo = UpdateInfoUtil.GetUpdateInfo();
                        _HotUpdateViewer.SetPartProgress(updateInfo.curUpdateProgress);
                        _HotUpdateViewer.SetAllProgress(updateInfo.totalUpdateProgress);
                        _HotUpdateViewer.SetDesc(updateInfo.strUpdateInfo);
                        _HotUpdateViewer.SetCurrentVersion(updateInfo.curVersion);
                        _HotUpdateViewer.SetServerVersion(updateInfo.serverVersion);

                        yield return(null);

                        if (item is UpdateRetCode)
                        {
                            retCode = (UpdateRetCode)item;
                            break;
                        }
                        else
                        {
                            yield return(item);
                        }
                    }

                    if (retCode == UpdateRetCode.pack_err ||                  //包错误, 严重错误,需要清空所有更新目录重试
                        retCode == UpdateRetCode.pack_open_err ||
                        retCode == UpdateRetCode.pack_read_err ||
                        retCode == UpdateRetCode.pack_write_err)
                    {
                        _HotUpdateViewer.SetCircle(false);
                        yield return(new WaitForUserClick(MessageBoxStyle.MB_OK,
                                                          UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasFatalErrorNeedCleanUp),
                                                          UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasFatalError)));

                        yield return(new WaitForSeconds(1.0f));

                        //上次写包错误,这时需要删除所有更新包,从基础版本重新更新,待测试
                        Patcher.Instance.CleanAllUpdatesReturnToBase(Patcher.Instance.BaseVersion);
                        UpdateInfoUtil.SetCanPlay(false);    //重试

                        yield return(new WaitForSeconds(1.0f));

                        goto UpdateStartPhase1;                                //重新开始更新,阶段1
                    }
                    else if (retCode == UpdateRetCode.patcher_version_too_new) //版本太老,不能通过自动更新解决, 需要重新下载程序
                    {
                        _HotUpdateViewer.SetCircle(false);
#if UNITY_STANDALONE_WIN
                        //FIXME:: 原逻辑版本不一致都不能进入游戏, 策划需求Windows 特殊处理点取消进入游戏,忽略程序版本限制
                        yield return(new WaitForUserClick(MessageBoxStyle.MB_OkCancel,
                                                          UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasFatalErrorNeedReinstall),
                                                          UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateStatus_BeginUpdate)));

                        if (WaitForUserClick.RetCode == 0)
                        {
                            retCode = UpdateRetCode.success;       //走Phase3
                            break;
                        }
                        else
                        {
                            Patcher.Instance.UpdateExit();
                            EntryPoint.ExitGame();
                            yield break;
                        }
#else
                        //FIXME:: 原逻辑
                        LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Check_Update_Fail); //平台SDK打点:检查更新失败
#if PLATFORM_KAKAO
                        while (true)
                        {
                            yield return(new WaitForUserClick(MessageBoxStyle.MB_OK,
                                                              UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasFatalErrorNeedReinstall),
                                                              UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateStatus_BeginUpdate)));


                            string url = string.Empty;
                            if (Application.platform == RuntimePlatform.Android)
                            {
                                string id = "com.longtugame.xxaxc"; //写死
                                url = string.Format("market://details?id={0}", id);
                            }
                            else if (Application.platform == RuntimePlatform.IPhonePlayer)
                            {
                                string id = "1073000645"; //写死
                                url = string.Format("itms-apps://itunes.apple.com/app/id{0}?action=write-review", id);
                            }
                            Patcher.Instance.LogString(string.Format("OpenUrl:{0}", url));
                            OSUtility.OpenUrl(url);  //跳转到商店

                            yield return(null);

                            yield return(null);
                        }
#else
                        // 非Kakao平台
                        yield return(new WaitForUserClick(MessageBoxStyle.MB_OK,
                                                          UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasFatalErrorNeedReinstall),
                                                          UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateStatus_BeginUpdate)));

                        Patcher.Instance.UpdateExit();
                        EntryPoint.ExitGame();
                        yield break;
#endif
#endif
                    }
                    else if (retCode == UpdateRetCode.pack_file_broken)                                       //某些安卓机型上出现解包错误,重启app继续更新即可
                    {
                        LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Check_Update_Fail); //平台SDK打点:检查更新失败

                        _HotUpdateViewer.SetCircle(false);
                        CUpdateInfo updateInfo = UpdateInfoUtil.GetUpdateInfo();
                        yield return(new WaitForUserClick(MessageBoxStyle.MB_OK,
                                                          updateInfo.strUpdateInfo,
                                                          UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasError)));

                        {
                            Patcher.Instance.UpdateExit();
#if UNITY_ANDROID
                            AndroidUtil.DoRestart(200);
#else
                            EntryPoint.ExitGame();
#endif
                            yield break;
                        }
                    }
                    else if (retCode != UpdateRetCode.success)               //普通错误处理
                    {
                        CUpdateInfo updateInfo = UpdateInfoUtil.GetUpdateInfo();
                        string      msgText    = string.Format("{0} {1}", updateInfo.strUpdateInfo, retCode.ToString());

                        _HotUpdateViewer.SetCircle(false);
                        yield return(new WaitForUserClick(MessageBoxStyle.MB_OkCancel,
                                                          msgText,
                                                          UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasError)));

                        if (WaitForUserClick.RetCode == 0)
                        {
#if !UNITY_EDITOR
                            LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Check_Update_Fail); //平台SDK打点:检查更新失败
                            Patcher.Instance.UpdateExit();
                            EntryPoint.ExitGame();
                            yield break;
#else
                            retCode = UpdateRetCode.success;       //走Phase3
                            break;
#endif
                        }
                        else
                        {
                            UpdateInfoUtil.SetCanPlay(false);    //重试
                        }
                    }
                    else                   //成功
                    {
                        break;
                    }
                } while (true);
            }

            Patcher.Instance.ReleasePackages();

            //第三阶段,下载服务器列表
            if (retCode == UpdateRetCode.success)
            {
                _HotUpdateViewer.SetCircle(false);
                _HotUpdateViewer.PrepareEnterGame();
                //_HotUpdateViewer.SetInstallPercent(-1.0f);

                //yield return new WaitForSeconds(0.2f);

                float progress = 0f;
                float count    = 0;
                foreach (var item in Patcher.UpdateCoroutinePhase3())
                {
                    CUpdateInfo updateInfo = UpdateInfoUtil.GetUpdateInfo();
                    _HotUpdateViewer.SetPartProgress(updateInfo.curUpdateProgress);
                    _HotUpdateViewer.SetAllProgress(updateInfo.totalUpdateProgress);
                    _HotUpdateViewer.SetDesc(updateInfo.strUpdateInfo);
                    _HotUpdateViewer.SetCurrentVersion(updateInfo.curVersion);
                    _HotUpdateViewer.SetServerVersion(updateInfo.serverVersion);

                    //新UI
                    _HotUpdateViewer.SetInstallInfo(updateInfo.strUpdateInfo);
                    _HotUpdateViewer.SetEnterGameTips(updateInfo.strUpdateInfo);
                    //模拟进度条
                    _HotUpdateViewer.SetEnterGameProgress(progress);
                    float maxProgress = (count < 2) ? 0.5f : 1f;
                    progress = UnityEngine.Random.Range(progress, maxProgress);
                    count++;

                    yield return(null);

                    if (item is UpdateRetCode)
                    {
                        retCode = (UpdateRetCode)item;
                        break;
                    }
                    else
                    {
                        yield return(item);
                    }
                }

                if (retCode != UpdateRetCode.success)
                {
                    yield return(new WaitForSeconds(1.0f));

                    UpdateInfoUtil.SetCanPlay(false);
                }
                else
                {
                    _HotUpdateViewer.SetEnterGameProgress(1f);
                    yield return(new WaitForSeconds(0.3f));

                    UpdateInfoUtil.SetCanPlay(true);
                }
            }
        }

        Patcher.Instance.UpdateExit();

        if (UpdateInfoUtil.GetUpdateInfo().bCanPlay)
        {
            _IsUpdateSucceed = true;
            yield return(null);
        }

        //yield return new WaitForSeconds(2.0f);
    }