Exemplo n.º 1
0
        public bool CanDecCurrency(CURRENCY_TYPE type, int value)
        {
            if (_Currencies[(int)type - 1] < value)
            {
                return(false);
            }

            return(true);
        }
Exemplo n.º 2
0
 /// <summary>
 /// Add certain amount of values to my currency value.
 /// </summary>
 /// <param name="Currency">Value that will be added to the current currency amount.</param>
 /// <param name="Currency_Type">Will use currency as the value Type you select.</param>
 public static void setCurrency(float Currency, CURRENCY_TYPE Currency_Type)
 {
     if (Currency_Type == CURRENCY_TYPE.DECIMAL)
     {
         currency = Currency;
     }
     else
     {
         currency = (long)Currency;
     }
 }
Exemplo n.º 3
0
        public Sprite GetCurrencySprite(CURRENCY_TYPE currencyType)
        {
            string spriteName = currencyType.ToString();

            return(ResourceManager.Instance.GetSprite(spriteName));
        }
Exemplo n.º 4
0
 public void ShowCurrency(CURRENCY_TYPE currencyType, int currencyValue)
 {
     _CurrencyIcon.sprite = GetCurrencySprite(currencyType);
     _CurrencyValue.text  = currencyValue.ToString();
 }
Exemplo n.º 5
0
 public void AddCurrency(CURRENCY_TYPE type, int value)
 {
     _Currencies[((int)type) - 1] += value;
 }
Exemplo n.º 6
0
 public int GetCurrency(CURRENCY_TYPE type)
 {
     return(_Currencies[((int)type) - 1]);
 }