Exemplo n.º 1
0
    void GoodsShopCategoryList(CSelectCategory.ESelectGoodsShopCategory tESelect)
    {
        m_cWeaponShop.m_shopDictionary[CSelectShop.ShopInfo.ShopContenItemList].SetActive(true);

        m_selectGoodsShopCategory = tESelect;
        m_shopcheck.m_shopDictionary[CSelectShop.ShopInfo.Category].SetActive(false);
        if (CSelectCategory.ESelectGoodsShopCategory.Potion == tESelect)
        {
            m_cGoodsShop.InsertPotionItemData();
            m_eBackUiState = CSelectCategory.EBACKUISTATE.Disable;

            Debug.Log("포션오픈");
        }
        else if (CSelectCategory.ESelectGoodsShopCategory.Goods == tESelect)
        {
            //m_cWeaponShop.InsertBowItemData();
            m_eBackUiState = CSelectCategory.EBACKUISTATE.Disable;
            Debug.Log("잡화오픈");
        }
        else if (CSelectCategory.ESelectGoodsShopCategory.ETC == tESelect)
        {
            //m_cWeaponShop.InsertStaffData();
            m_eBackUiState = CSelectCategory.EBACKUISTATE.Disable;
            Debug.Log("기타오픈");
        }
    }
Exemplo n.º 2
0
    void DungeonCategoryList(CSelectCategory.ESelectDungeonCategory tEselect)
    {
        m_cEntryDungeon.m_shopDictionary[CSelectShop.ShopInfo.ShopContenItemList].SetActive(true);

        m_selectDungeonCategory = tEselect;
        m_shopcheck.m_shopDictionary[CSelectShop.ShopInfo.Category].SetActive(false);

        if (CSelectCategory.ESelectDungeonCategory.Cave == tEselect)
        {
            m_eBackUiState = CSelectCategory.EBACKUISTATE.Disable;
            Debug.Log("동굴오픈");
            m_cEntryDungeon.InsertFloorData(0, 10);
        }
        else if (CSelectCategory.ESelectDungeonCategory.Underworld == tEselect)
        {
            m_eBackUiState = CSelectCategory.EBACKUISTATE.Disable;
            m_cEntryDungeon.InsertFloorData(10, 20);
            Debug.Log("지하세계오픈");
        }
        else if (CSelectCategory.ESelectDungeonCategory.Forest == tEselect)
        {
            m_eBackUiState = CSelectCategory.EBACKUISTATE.Disable;

            m_cEntryDungeon.InsertFloorData(20, 30);
            Debug.Log("숲오픈");
        }
        else if (CSelectCategory.ESelectDungeonCategory.Sky == tEselect)
        {
            m_eBackUiState = CSelectCategory.EBACKUISTATE.Disable;

            m_cEntryDungeon.InsertFloorData(30, 40);
            Debug.Log("하늘오픈");
        }
    }
Exemplo n.º 3
0
    //string으로 체크
    void WeaponCateogryListStrVer(string tName)
    {
        m_shopcheck.m_shopDictionary[CSelectShop.ShopInfo.Category].SetActive(false);
        if (m_categorySlotList[(int)CSelectCategory.ESelcetWeaponCategory.Sword].transform.name == tName)
        {
            m_cWeaponShop.InsertSwordItemData();
            m_cItemShopManager.m_categoryName = tName;
            m_eBackUiState = CSelectCategory.EBACKUISTATE.Disable;

            Debug.Log("칼오픈");
        }
        else if (m_categorySlotList[(int)CSelectCategory.ESelcetWeaponCategory.Bow].transform.name == tName)
        {
            m_cWeaponShop.InsertBowItemData();
            m_cItemShopManager.m_categoryName = tName;
            m_eBackUiState = CSelectCategory.EBACKUISTATE.Disable;
            Debug.Log("활오픈");
        }
        else if (m_categorySlotList[(int)CSelectCategory.ESelcetWeaponCategory.Staff].transform.name == tName)
        {
            m_cWeaponShop.InsertStaffData();
            m_cItemShopManager.m_categoryName = tName;
            m_eBackUiState = CSelectCategory.EBACKUISTATE.Disable;
            Debug.Log("스태프오픈");
        }
        else if (m_categorySlotList[(int)CSelectCategory.ESelcetWeaponCategory.Accessory].transform.name == tName)
        {
            m_cWeaponShop.InsertAccessoryData();
            m_cItemShopManager.m_categoryName = tName;
            m_eBackUiState = CSelectCategory.EBACKUISTATE.Disable;
            Debug.Log("악세오픈");
        }
        else if (m_categorySlotList[(int)CSelectCategory.ESelcetWeaponCategory.Mace].transform.name == tName)
        {
            m_cWeaponShop.InsertMaceData();
            m_cItemShopManager.m_categoryName = tName;
            m_eBackUiState = CSelectCategory.EBACKUISTATE.Disable;
            Debug.Log("둔기오픈");
        }
        else if (m_categorySlotList[(int)CSelectCategory.ESelcetWeaponCategory.Spear].transform.name == tName)
        {
            m_cWeaponShop.InsertSpearData();
            m_cItemShopManager.m_categoryName = tName;
            m_eBackUiState = CSelectCategory.EBACKUISTATE.Disable;
            Debug.Log("창오픈");
        }
        else if (m_categorySlotList[(int)CSelectCategory.ESelcetWeaponCategory.MatialArts].transform.name == tName)
        {
            m_cWeaponShop.InsertMartailArtsData();
            m_cItemShopManager.m_categoryName = tName;
            m_eBackUiState = CSelectCategory.EBACKUISTATE.Disable;
            Debug.Log("근접오픈");
        }
    }
Exemplo n.º 4
0
    //enum으로 체크
    void WeaponCateogryList(CSelectCategory.ESelcetWeaponCategory tEselect)
    {
        m_cWeaponShop.m_shopDictionary[CSelectShop.ShopInfo.ShopContenItemList].SetActive(true);

        m_selectCategory = tEselect;
        m_shopcheck.m_shopDictionary[CSelectShop.ShopInfo.Category].SetActive(false);
        if (CSelectCategory.ESelcetWeaponCategory.Sword == tEselect)
        {
            m_cWeaponShop.InsertSwordItemData();
            m_eBackUiState = CSelectCategory.EBACKUISTATE.Disable;

            Debug.Log("칼오픈");
        }
        else if (CSelectCategory.ESelcetWeaponCategory.Bow == tEselect)
        {
            m_cWeaponShop.InsertBowItemData();
            m_eBackUiState = CSelectCategory.EBACKUISTATE.Disable;
            Debug.Log("활오픈");
        }
        else if (CSelectCategory.ESelcetWeaponCategory.Staff == tEselect)
        {
            m_cWeaponShop.InsertStaffData();
            m_eBackUiState = CSelectCategory.EBACKUISTATE.Disable;
            Debug.Log("스태프오픈");
        }
        else if (CSelectCategory.ESelcetWeaponCategory.Accessory == tEselect)
        {
            m_cWeaponShop.InsertAccessoryData();
            m_eBackUiState = CSelectCategory.EBACKUISTATE.Disable;
            Debug.Log("악세오픈");
        }
        else if (CSelectCategory.ESelcetWeaponCategory.Mace == tEselect)
        {
            m_cWeaponShop.InsertMaceData();
            m_eBackUiState = CSelectCategory.EBACKUISTATE.Disable;
            Debug.Log("둔기오픈");
        }
        else if (CSelectCategory.ESelcetWeaponCategory.Spear == tEselect)
        {
            m_cWeaponShop.InsertSpearData();
            m_eBackUiState = CSelectCategory.EBACKUISTATE.Disable;
            Debug.Log("창오픈");
        }
        else if (CSelectCategory.ESelcetWeaponCategory.MatialArts == tEselect)
        {
            m_cWeaponShop.InsertMartailArtsData();
            m_eBackUiState = CSelectCategory.EBACKUISTATE.Disable;
            Debug.Log("근접오픈");
        }
    }