void Update() { // 名前入力を決定終了したら無駄にUpdateの処理をおこなわないようにreturnする。 if (csmScript.GetNameIn()) { if (bIsUse) { bIsUse = false; //gPanel.SetActive(false); } return; } if (bIsUse && !csmScript.GetNameIn()) { if (Input.GetKeyDown(KeyCode.D) || Input.GetButtonDown(stButtonNameRB)) { iSavename[iMojiCount] += 1; if (iSavename[iMojiCount] > 69) { iSavename[iMojiCount] = 0; } aAudioSource.PlayOneShot(aSE01); } if (Input.GetKeyDown(KeyCode.A) || Input.GetButtonDown(stButtonNameLB)) { iSavename[iMojiCount] -= 1; if (iSavename[iMojiCount] < 0) { iSavename[iMojiCount] = 69; } aAudioSource.PlayOneShot(aSE01); } if (Input.GetKeyDown(KeyCode.Return) || Input.GetButtonDown(stButtonNameB)) { iMojiCount++; if (iMojiCount >= 3) { bIsEnd = true; gPanel.SetActive(false); csmScript.SetNameIn(true); aAudioSource.PlayOneShot(aSE02); } aAudioSource.PlayOneShot(aSE01); } } if (CSceneManager.GetRecently() == "TitleScene") { bIsEnd = true; gPanel.SetActive(false); csmScript.SetNameIn(true); } }