Exemplo n.º 1
0
    private static void LoadSampleAsset()
    {
        CSampleScriptableObject sampleAsset = UnityEditor.AssetDatabase.
                                              LoadAssetAtPath <CSampleScriptableObject>("Assets/SampleAssets/SampleAsset.asset");

        Debug.Log(sampleAsset._line);
    }
Exemplo n.º 2
0
    private static void CreateSampleAsset()
    {
        CSampleScriptableObject sampleAsset = CreateInstance <CSampleScriptableObject>();

        UnityEditor.AssetDatabase.CreateAsset(sampleAsset, "Assets/SampleAssets/SampleAsset.asset");
        UnityEditor.AssetDatabase.Refresh();
    }