public CSSStyleDeclaration() { Color = new CSSColor(); Background = new CSSBackground(); Padding = new CSSPadding(); Margin = new CSSMargin(); Border = new CSSBorder(); Cursor = new CSSCursor(); Float = new CSSFloat(); Font = new CSSFont(); Left = new CSSNumber(); Right = new CSSNumber(); Width = new CSSNumber(); Height = new CSSNumber(); Display = new CSSDisplay(); Position = new CSSPosition(); ChangedFields = new List <string>(); }
private void Awake() { gc = FindObjectOfType <GameController>(); foreach (CharacterSlot c in characters) { SpawnCharacterSlot(c); } if (gc.currentMode == GameController.GameMode.OFFLINE) { p1Cursor = Instantiate <CSSCursor>(cursor, transform); p1Cursor.playerID = 1; p2Cursor = Instantiate <CSSCursor>(cursor, transform); p2Cursor.playerID = 2; } else if (gc.currentMode == GameController.GameMode.ONLINE || gc.currentMode == GameController.GameMode.TRAINING || gc.currentMode == GameController.GameMode.ARCADE) { p1Cursor = Instantiate <CSSCursor>(cursor, transform); p1Cursor.playerID = 1; } }