public void InitComputeShaderRasterization2D(ComputeShader shader) { if (CSR2D != null) { return; } CSR2D = new CSRasterization2D(shader); }
void OnDestroy() { #if UNITY_EDITOR EditorApplication.update -= OnEditorUpdate; #endif PathFinder.CallThisWhenSceneObjectWasGone(); CSR3D = null; CSR2D = null; }