Exemplo n.º 1
0
        private void SyncPlayerOfficerInfo()
        {
            CSOfficerListRequest req = new CSOfficerListRequest();

            req.PlayerId = GlobalInfo.MY_PLAYER_ID;
            //GameEvents.NetWorkEvents.SendMsg.SafeInvoke(req);
            GameEvents.NetWorkEvents.SendAsyncMsg.SafeInvoke(req);

            Debug.Log("send CSOfficerListRequest");
        }
Exemplo n.º 2
0
        void ReqServerOfficerInfo()
        {
            CSOfficerListRequest req = new CSOfficerListRequest();

            req.PlayerId = GlobalInfo.MY_PLAYER_ID;
#if !NETWORK_SYNC || UNITY_EDITOR
            GameEvents.NetWorkEvents.SendAsyncMsg.SafeInvoke(req);
#else
            GameEvents.NetWorkEvents.SendMsg.SafeInvoke(req);
#endif
        }