Exemplo n.º 1
0
 static int SendMsgToCross(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 0);
         bool o = CSBridge.SendMsgToCross();
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemplo n.º 2
0
 static int SceneRoot(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 0);
         UnityEngine.Transform o = CSBridge.SceneRoot();
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemplo n.º 3
0
 static int LoadLevel(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         string arg0 = ToLua.CheckString(L, 1);
         CSBridge.LoadLevel(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemplo n.º 4
0
 static int AddClick(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.UI.Button arg0 = (UnityEngine.UI.Button)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.UI.Button));
         LuaFunction           arg1 = ToLua.CheckLuaFunction(L, 2);
         CSBridge.AddClick(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemplo n.º 5
0
 static int AddComponent(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject));
         string arg1             = ToLua.CheckString(L, 2);
         LuaInterface.LuaTable o = CSBridge.AddComponent(arg0, arg1);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemplo n.º 6
0
    public bool Init()
    {
        if (null != m_thread)
        {
            Debug.LogWarning("NetController already inited,repeated init ignored!!!");
            return(false);
        }

        m_thread = new NetThread();
        m_thread.Start();

        m_reconnectingPanel = CSBridge.UIRoot().FindChild("panel_reconnecting").gameObject;
        if (null == m_reconnectingPanel)
        {
            Debug.Log("NetController init,reconnectingpanel not found");
        }

        Debug.Log("NetController init ok,netthread start working!!!");
        return(true);
    }
Exemplo n.º 7
0
 // Update is called once per frame
 void Update()
 {
     CSBridge.LoadAsset();
     luaBridge.Call("Update", Time.time, Time.unscaledTime);
 }