void Start() { //必要なスクリプトを所持 obj_sceneControll = GameObject.Find("SceneController"); sceneControll = obj_sceneControll.GetComponent <SceneControll>(); obj_portal = GameObject.Find("TutrialCamera"); distortPortal = obj_portal.GetComponent <DistortPortal>(); obj_crtNoise = GameObject.Find("TutrialCamera"); crtNoise = obj_crtNoise.GetComponent <CRTnoise>(); obj_cameraInformation = GameObject.Find("CameraInformation"); cameraInformation = obj_cameraInformation.GetComponent <CameraInformation>(); //ゴールorPortalのメアスオブジェ portalPosObj = GameObject.FindGameObjectWithTag("GoleObject"); //キャンバスを最初は消しておく foreach (var image in PouseRogo) { image.enabled = false; } //フラグ関係の初期化 changeSceneFrag = false; stageClearFrag = false; playerDeadFrag = false; outBlackAlpha = true; pouseSelect = PouseSelect.ToContinue; }
void Start() { //必要なスクリプトを所持 obj_sceneControll = GameObject.Find("SceneController"); sceneControll = obj_sceneControll.GetComponent <SceneControll>(); obj_portal = GameObject.Find("PlayCamera"); distortPortal = obj_portal.GetComponent <DistortPortal>(); obj_crtNoise = GameObject.Find("PlayCamera"); crtNoise = obj_crtNoise.GetComponent <CRTnoise>(); obj_cameraInformation = GameObject.Find("CameraInformation"); cameraInformation = obj_cameraInformation.GetComponent <CameraInformation>(); //ゴールorPortalのメアスオブジェ portalPosObj = GameObject.FindGameObjectWithTag("GoleObject"); //キャンバスを最初は消しておく foreach (var image in PouseRogo) { image.enabled = false; } //フラグ関係の初期化 changeSceneFrag = false; stageClearFrag = false; playerDeadFrag = false; outBlackAlpha = true; lastStageClearFrag = false; pouseSelect = PouseSelect.ToContinue; //シーン移行の際につかう黒い画像なので最初は表示しない // LeanTween.colorText(outBlack.GetComponent<RectTransform>(), new Color(1, 1, 1, 0), 0.5f); }
void Start() { //シーン情報を取得 obj_PerformanceCamera = GameObject.Find("PerformanceCamera"); obj_scene = GameObject.Find("SceneController"); sceneControll = obj_scene.GetComponent <SceneControll>(); obj_stageInstructs = GameObject.Find("StageConfiguration"); stageInstructs = obj_stageInstructs.GetComponent <StageInstructs>(); obj_cameraInformation = GameObject.Find("CameraInformation"); cameraInformation = obj_cameraInformation.GetComponent <CameraInformation>(); obj_crtNoise = GameObject.Find("SelectMainCamera"); crtNoise = obj_crtNoise.GetComponent <CRTnoise>(); //演出用のカメラの情報を一つ前のシーンの状態と同じにする obj_PerformanceCamera.transform.position = cameraInformation.CameraPos; obj_PerformanceCamera.transform.rotation = cameraInformation.CameraRota; //セレクトシーンに入った瞬間はNoneとして初期化 sceneControll.CurrentStage = NextStage.None; ChangeSceneFrag = false; ChangeSceneCount = 2; //シーン移行の際につかう黒い画像なので最初は表示しない image.enabled = false; }
void Start() { /** いろいろ初期化 **/ sceneChangeFlag = false; cameraMoveType = CameraMoveType.Rotate; //CRTスクリプトの確保 crtNoise = GetComponent <CRTnoise>(); noiseParticle = GetComponent <NoiseParticle>(); //crtNoise.cameraName = CRTnoise.CameraName.TitleMainCamera; }
void Start() { cameraState = CameraState.Op; currrentIndex = 0; //カメラの初期座標を入れる titleTV = GameObject.Find("TitleTV"); /* ほしいスクリプトの中身をもらう */ obj = GameObject.Find("TitleRoomCamera"); crtnoise = obj.GetComponent <CRTnoise>(); obj_ = GameObject.Find("StageConfiguration"); stageInstructs = obj_.GetComponent <StageInstructs>(); //transform.position = titleTV.transform.position+new Vector3(); //年のため向きを初期化 //transform.rotation = new Quaternion(.0f, .0f, .0f, .0f); }
//string name; void Start() { //持っているカメラ情報を取得 MainCam = GameObject.Find("TitleMainCamera"); SubCam = GameObject.Find("TitleSubCamera"); //使用するスクリプトを保持 //シーン情報を取得 obj_scene = GameObject.Find("SceneController"); sceneControll = obj_scene.GetComponent <SceneControll>(); //ポータルに支持を出すための変数 distortPortal = MainCam.GetComponent <DistortPortal>(); obj_crtNoise = GameObject.Find("TitleMainCamera"); crtNoise = obj_crtNoise.GetComponent <CRTnoise>(); obj_cameraInformation = GameObject.Find("CameraInformation"); cameraInformation = obj_cameraInformation.GetComponent <CameraInformation>(); //演出の関係上必要になったフラグ sceneChangeFrag = false; image_black.enabled = false; //SoundManager.GetInstance.PlayBGM("6815"); }