Exemplo n.º 1
0
        /********************************************************
         * To update m_aUpdatedPolygonVertices:
         * Take out Vertex from m_aUpdatedPolygonVertices array, add 3 points
         * to the m_aEars
         **********************************************************/
        private void UpdatePolygonVertices(CPoint2D vertex)
        {
            System.Collections.ArrayList alTempPts = new System.Collections.ArrayList();

            for (int i = 0; i < m_aUpdatedPolygonVertices.Length; i++)
            {
                if (vertex.EqualsPoint(
                        m_aUpdatedPolygonVertices[i]))                 //add 3 pts to FEars
                {
                    CPolygon polygon = new CPolygon(m_aUpdatedPolygonVertices);
                    CPoint2D pti     = vertex;
                    CPoint2D ptj     = polygon.PreviousPoint(vertex);    //previous point
                    CPoint2D ptk     = polygon.NextPoint(vertex);        //next point

                    CPoint2D[] aEar = new CPoint2D[3];                   //3 vertices of each ear
                    aEar[0] = ptj;
                    aEar[1] = pti;
                    aEar[2] = ptk;

                    m_alEars.Add(aEar);
                }
                else
                {
                    alTempPts.Add(m_aUpdatedPolygonVertices[i]);
                }                 //not equal points
            }

            if (m_aUpdatedPolygonVertices.Length
                - alTempPts.Count == 1)
            {
                int nLength = m_aUpdatedPolygonVertices.Length;
                m_aUpdatedPolygonVertices = new CPoint2D[nLength - 1];

                for (int i = 0; i < alTempPts.Count; i++)
                {
                    m_aUpdatedPolygonVertices[i] = (CPoint2D)alTempPts[i];
                }
            }
        }
Exemplo n.º 2
0
        /****************************************************************
         * To check whether the Vertex is an ear or not based updated Polygon vertices
         *
         * ref. www-cgrl.cs.mcgill.ca/~godfried/teaching/cg-projects/97/Ian
         * /algorithm1.html
         *
         * If it is an ear, return true,
         * If it is not an ear, return false;
         *****************************************************************/
        private bool IsEarOfUpdatedPolygon(CPoint2D vertex)
        {
            CPolygon polygon = new CPolygon(m_aUpdatedPolygonVertices);

            if (polygon.PolygonVertex(vertex))
            {
                bool bEar = true;
                if (polygon.PolygonVertexType(vertex) == VertexType.ConvexPoint)
                {
                    CPoint2D pi = vertex;
                    CPoint2D pj = polygon.PreviousPoint(vertex);              //previous vertex
                    CPoint2D pk = polygon.NextPoint(vertex);                  //next vertex

                    for (int i = m_aUpdatedPolygonVertices.GetLowerBound(0);
                         i < m_aUpdatedPolygonVertices.GetUpperBound(0); i++)
                    {
                        CPoint2D pt = m_aUpdatedPolygonVertices[i];
                        if (!(pt.EqualsPoint(pi) || pt.EqualsPoint(pj) || pt.EqualsPoint(pk)))
                        {
                            if (TriangleContainsPoint(new CPoint2D[] { pj, pi, pk }, pt))
                            {
                                bEar = false;
                            }
                        }
                    }
                }                 //ThePolygon.getVertexType(Vertex)=ConvexPt
                else              //concave point
                {
                    bEar = false; //not an ear/
                }
                return(bEar);
            }
            else             //not a polygon vertex;
            {
                System.Diagnostics.Trace.WriteLine("IsEarOfUpdatedPolygon: " +
                                                   "Not a polygon vertex");
                return(false);
            }
        }