Exemplo n.º 1
0
 void Start()
 {
     _CPlayerAttackEffect = GetComponent <CPlayerAttackEffect>();
     m_fDisMin            = 1.5f;
     m_fMoveDir           = 5f;
     m_bSwapAttack        = false;
 }
Exemplo n.º 2
0
    void Start()
    {
        _CPlayerSwap         = GetComponent <CPlayerSwap>();
        _CPlayerDash         = GetComponent <CPlayerDash>();
        _CPlayerAniEvent     = GetComponent <CPlayerAniEvent>();
        _CPlayerAttackEffect = GetComponent <CPlayerAttackEffect>();

        // 방패로 가는 모션 체크
        m_bDefenseIdle = false;
        // 현재 애니메이터 값 가져오기
        _PlayerAniFile = GetComponent <Animator>();
    }
Exemplo n.º 3
0
    void Start()
    {
        //UI
        _CharacterUI  = GetComponent <CharacterUI>();
        _PlayerParams = GetComponent <PlayerParams>();

        _CPlayerAttackEffect = GetComponent <CPlayerAttackEffect>();
        m_bDefenseIdle       = false;
        m_bKey = true;
        // 현재 애니메이터 값 가져오기
        _PlayerAniFile = GetComponent <Animator>();
    }
Exemplo n.º 4
0
 private void Start()
 {
     CPlayerAttackEffect._instance = this;
     m_manager = GetComponent <CPlayerManager>();
 }