Exemplo n.º 1
0
 public void Awake()
 {
     this._transform = base.GetComponent <Transform>();
     this._Particule = base.GetComponentInChildren <CParticuleSystem>();
     this._moved     = base.GetComponent <CMoved>();
     this._fire      = base.GetComponent <CFire>();
 }
Exemplo n.º 2
0
    public void SpawnSparks(Vector3 pos)
    {
        this._ParticuleAsset = Resources.Load <GameObject>("Sparks");
        GameObject       gameObject = (GameObject)UnityEngine.Object.Instantiate(this._ParticuleAsset, pos, Quaternion.identity);
        CParticuleSystem component  = gameObject.GetComponent <CParticuleSystem>();

        this._ParticleList.Add(component);
    }