private void GetChildren() { high_score_bar = transform.Find("HighScore").GetComponent <RectTransform>(); score_bar = transform.Find("CurrentScore").GetComponent <RectTransform>(); difficulty_ind_image = transform.Find("CurrentMedal").GetComponent <Image>(); cpManager = transform.parent.GetComponent <CPManager>(); }
void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(instance); } else { Destroy(gameObject); } }
void Awake() { patilImageTransform = transform.Find("Image"); patilnerManager = transform.parent.parent.parent.GetComponent <CPManager>(); EventTrigger trigger = gameObject.AddComponent <EventTrigger>(); EventTrigger.Entry entry = new EventTrigger.Entry(); entry.eventID = EventTriggerType.PointerDown; entry.callback.AddListener((data) => { OnPointerDownDelegate((PointerEventData)data); }); trigger.triggers.Add(entry); }
void Awake() { rect = transform.GetComponent <RectTransform>(); width = rect.sizeDelta.x; patilnerManager = transform.parent.GetComponent <CPManager>(); }
private bool Move(bool moveNext = true, bool autoRun = false) { if (PlayerMoved == 0) { currentPlayer = Players[0]; } else { currentPlayer = Players[PlayerMoved % Players.Count]; } var player = currentPlayer; Console.WriteLine($"玩家 {player.Name} 回合: "); if (player.Stop == true) { return(HolidayEnd(player)); } int dice = -1; if (autoRun == true) { Random rnd = new Random(Guid.NewGuid().GetHashCode()); dice = rnd.Next(1, 7); } else { while (dice > 6 || dice < 1) { Console.WriteLine("请输入玩家移动的距离:(1-6)/(Exit 退出)"); bool notExit = ReadIntNumber(out dice); if (!notExit) { return(false); } } } if (player == null) { Console.WriteLine("玩家信息不存在。"); return(false); } GameLogs moveLog = new GameLogs() { ID = GetLogID(), Type = LogEventType.Move, PlayerName = player.Name, StartPoint = player.PositionNumber, EndPoint = (player.PositionNumber + dice) % 36, Info = "玩家移动", Round = Round, currentPlayer = currentPlayer }; AddLog(moveLog); player.PositionNumber += dice; int roundAdd = player.PositionNumber / 36; player.PositionNumber = player.PositionNumber % 36; if (roundAdd > 0) { RoundReward(player); } var positionCard = GameBoard.BoardMap[player.PositionNumber].PositionCard; if (positionCard.Type == CardType.Idol) { if (!string.Equals(positionCard.HolderId, player.Id) && !string.Equals(positionCard.HolderId, "-1")) { var playerTo = Players.FirstOrDefault(p => p.Id == positionCard.HolderId); if (playerTo.CanWin == true && positionCard.isMortgage == false) { var fee = positionCard.Fee[positionCard.Level]; var cpFee = CPManager.CPCost(GameBoard, player.PositionNumber); GoldExchange(player, playerTo, fee, cpFee); } else { if (playerTo.CanWin == false) { Console.WriteLine($"玩家{playerTo.Name} 处于休息状态,无法获得收入。"); } if (positionCard.isMortgage == true) { Console.WriteLine($"艺人{player.PositionNumber}:{positionCard.Name} 处于抵押状态,无法获得收入。"); } } } else if (string.Equals(positionCard.HolderId, player.Id)) { if (positionCard.Level < 4) { if (!autoRun) { bool loop = true; while (loop) { Console.WriteLine("是否进行艺人升级?(Y/n)"); string YesOrNo = Console.ReadLine(); switch (YesOrNo.Trim().ToUpper()) { case "": IdolLevelUp(player); loop = false; break; case "Y": IdolLevelUp(player); loop = false; break; case "YES": IdolLevelUp(player); loop = false; break; case "N": Console.WriteLine("不进行升级。"); loop = false; break; case "NO": Console.WriteLine("不进行升级。"); loop = false; break; } } } else { IdolLevelUp(player); } } } else if (string.Equals(positionCard.HolderId, "-1")) { if (!autoRun) { bool loop = true; while (loop) { Console.WriteLine("该艺人没有所属公司,是否签约艺人?(Y/n)"); string YesOrNo = Console.ReadLine(); switch (YesOrNo.Trim().ToUpper()) { case "": IdolContract(player); loop = false; break; case "Y": IdolContract(player); loop = false; break; case "YES": IdolContract(player); loop = false; break; case "N": Console.WriteLine("不进行签约。"); loop = false; break; case "NO": Console.WriteLine("不进行签约。"); loop = false; break; default: break; } } } else { IdolContract(player); } } } else if (positionCard.Type == CardType.Special) { if (!string.Equals(positionCard.HolderId, player.Id) && !string.Equals(positionCard.HolderId, "-1")) { var playerTo = Players.FirstOrDefault(p => p.Id == positionCard.HolderId); if (playerTo.CanWin == true && positionCard.isMortgage == false) { int fee = 0; var specialHolds = GameBoard.BoardMap.Where(x => x.PositionCard.Type == CardType.Special && x.PositionCard.HolderId == positionCard.HolderId).ToList(); switch (specialHolds.Count) { case 1: fee = 1000; break; case 2: fee = 3000; break; case 3: fee = 6000; break; case 4: fee = 10000; break; default: break; } GoldExchange(player, playerTo, fee, 0); } else { if (playerTo.CanWin == false) { Console.WriteLine($"玩家{playerTo.Name} 处于休息状态,无法获得收入。"); } if (positionCard.isMortgage == true) { Console.WriteLine($"产业{player.PositionNumber}:{positionCard.Name} 处于抵押状态,无法获得收入。"); } } } else if (string.Equals(positionCard.HolderId, "-1")) { if (!autoRun) { bool loop = true; while (loop) { Console.WriteLine("该产业没有所属公司,是否买下产业?(Y/n)"); string YesOrNo = Console.ReadLine(); switch (YesOrNo.Trim().ToUpper()) { case "": IdolContract(player); loop = false; break; case "Y": IdolContract(player); loop = false; break; case "YES": IdolContract(player); loop = false; break; case "N": Console.WriteLine("不进行签约。"); loop = false; break; case "NO": Console.WriteLine("不进行签约。"); loop = false; break; default: break; } } } else { IdolContract(player); } } } else if (positionCard.Type == CardType.Back) { BackHome(player); } else if (positionCard.Type == CardType.Holiday) { Holiday(player); } else if (positionCard.Type == CardType.Education) { GameLogs eduLog = new GameLogs() { ID = GetLogID(), Type = LogEventType.Education, PlayerName = player.Name, Info = "深造进修,再玩一次", Round = Round, currentPlayer = currentPlayer }; AddLog(eduLog); Move(false, autoRun); } else if (positionCard.Type == CardType.Chance) { ChanceCardWin(player); } else if (positionCard.Type == CardType.Change) { ChangeCardTrigger(player); } if (moveNext) { PlayerMoved++; Round = PlayerMoved / Players.Count; } return(true); }
private void Start() { cp = GameObject.FindGameObjectWithTag("CPM").GetComponent <CPManager>(); }