Exemplo n.º 1
0
        static public IEnumerable <Collider2D> OverlapColliderAll(Collider2D collider, int layer_mask = IntBits.ALL_BITS)
        {
            ContactFilter2D filter = new ContactFilter2D();

            filter.useTriggers  = true;
            filter.useLayerMask = true;
            filter.layerMask    = layer_mask;

            return(COLLIDER_POOL.UseEnumerateExpand(
                       a => Physics2D.OverlapCollider(collider, filter, a)
                       ));
        }
Exemplo n.º 2
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 static public IEnumerable <Collider> OverlapSphere(Vector3 position, float radius, int layer_mask = IntBits.ALL_BITS)
 {
     return(COLLIDER_POOL.UseEnumerateExpandForFuture(
                a => Physics.OverlapSphereNonAlloc(position, radius, a, layer_mask)
                ));
 }
Exemplo n.º 3
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 static public IEnumerable <Collider2D> OverlapCircleAll(Vector2 position, float radius, int layer_mask = IntBits.ALL_BITS)
 {
     return(COLLIDER_POOL.UseEnumerateExpand(
                a => Physics2D.OverlapCircleNonAlloc(position, radius, a, layer_mask)
                ));
 }
Exemplo n.º 4
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 static public IEnumerable <Collider2D> OverlapBoxAll(Vector2 position, Vector2 size, float angle, int layer_mask = IntBits.ALL_BITS)
 {
     return(COLLIDER_POOL.UseEnumerateExpand(
                a => Physics2D.OverlapBoxNonAlloc(position, size, angle, a, layer_mask)
                ));
 }
Exemplo n.º 5
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 static public IEnumerable <Collider> OverlapBox(Bounds bounds, int layer_mask = IntBits.ALL_BITS)
 {
     return(COLLIDER_POOL.UseEnumerateExpandForFuture(
                a => Physics.OverlapBoxNonAlloc(bounds.center, bounds.extents, a, Quaternion.identity, layer_mask)
                ));
 }