private void Awake() { instance = this; GameObject gameObject = new GameObject("topBar", typeof(Image)); gameObject.transform.SetParent(transform, false); gameObject.GetComponent <Image>().color = Color.black; topBar = gameObject.GetComponent <RectTransform>(); topBar.anchorMin = new Vector2(0, 1); topBar.anchorMax = new Vector2(1, 1); topBar.sizeDelta = new Vector2(0, 0); gameObject = new GameObject("bottomBar", typeof(Image)); gameObject.transform.SetParent(transform, false); gameObject.GetComponent <Image>().color = Color.black; bottomBar = gameObject.GetComponent <RectTransform>(); bottomBar.anchorMin = new Vector2(0, 0); bottomBar.anchorMax = new Vector2(1, 0); bottomBar.sizeDelta = new Vector2(0, 0); CMDebug.ButtonUI(new Vector2(-200, 0), "Show", () => { Show(300, .3f); }); CMDebug.ButtonUI(new Vector2(200, 0), "Hide", () => { Hide(.3f); }); }
public void Save() { PlayerData.scenename = SceneManager.GetActiveScene().name; PlayerData.position = detective.position; CMDebug.TextPopupMouse("Saved!"); data.Save(); }
/// <summary> /// 请求下一个任务 /// </summary> private void RequestNextTask() { CMDebug.TextPopup("请求下一个任务", transform.position); TaskBase task = taskSystem.RequestNextTask(); if (task == null) { state = State.WaitingForNextTask; } else { state = State.ExecutingTask; if (task is Task.MoveToPosition) { ExecuteTask_MoveToPosition(task as Task.MoveToPosition); return; } if (task is Task.Victory) { ExecuteTask_Victory(task as Task.Victory); return; } if (task is Task.ShellFloorCleanUp) { ExecuteTask_ShellFloorCleanUp(task as Task.ShellFloorCleanUp); return; } if (task is Task.TaskWeaponToWeaponSlot) { ExecuteTask_TaskWeaponToWeaponSlot(task as Task.TaskWeaponToWeaponSlot); return; } } }
private void HandleGridMovement() { gridMoveTimer += Time.deltaTime; if (gridMoveTimer >= gridMoveTimerMax) { gridMoveTimer -= gridMoveTimerMax; SnakeMovePosition previousSnakeMovePosition = null; if (snakeMovePositionList.Count > 0) { previousSnakeMovePosition = snakeMovePositionList[0]; } SnakeMovePosition snakeMovePosition = new SnakeMovePosition(previousSnakeMovePosition, gridPosition, gridMoveDirection); snakeMovePositionList.Insert(0, snakeMovePosition); Vector2Int gridMoveDirectionVector; switch (gridMoveDirection) { default: case Direction.Left: gridMoveDirectionVector = new Vector2Int(-1, 0); break; case Direction.Right: gridMoveDirectionVector = new Vector2Int(1, 0); break; case Direction.Up: gridMoveDirectionVector = new Vector2Int(0, 1); break; case Direction.Down: gridMoveDirectionVector = new Vector2Int(0, -1); break; } gridPosition += gridMoveDirectionVector; gridPosition = levelGrid.ValidateGridPosition(gridPosition); bool snakeAteFood = levelGrid.TrySnakeEatFood(gridPosition); if (snakeAteFood) { snakeBodySize++; CreateSnakeBody(); } if (snakeMovePositionList.Count >= snakeBodySize + 1) { snakeMovePositionList.RemoveAt(snakeMovePositionList.Count - 1); } UpdateSnakeBodyParts(); foreach (SnakeBodyPart snakeBodyPart in snakeBodyPartList) { Vector2Int snakeBodyPartGridPosition = snakeBodyPart.GetGridPosition(); if (gridPosition == snakeBodyPartGridPosition) { CMDebug.TextPopup("Dead", transform.position); state = State.Dead; } } transform.position = new Vector3(gridPosition.x, gridPosition.y); transform.eulerAngles = new Vector3(0, 0, GetAnglefromVector(gridMoveDirectionVector)); } }
private void OnTriggerEnter2D(Collider2D collider) { if (collider.gameObject.name == "Trophy") { CMDebug.TextPopup("Win!", transform.position); } }
private void ExecuteTask_Victory(Task.Victory task) { CMDebug.TextPopup("ExecuteTask_Victory", transform.position); worker.PlayVictoryAnimation(() => { state = State.WaitingForNextTask; }); }
private void ExecuteTask_MoveToPosition(CM_GameHandler.Task.MoveToPosition moveToPositionTask) { // Move Worker to target position CMDebug.TextPopup("ExecuteTask_MoveToPosition", worker.GetPosition()); worker.MoveTo(moveToPositionTask.targetPosition, () => { state = State.WaitingForNextTask; }); }
private void ExecuteTask_Victory(CM_GameHandler.Task.Victory victoryTask) { // Play Victory animation CMDebug.TextPopup("ExecuteTask_Victory", worker.GetPosition()); worker.PlayVictoryAnimation(() => { state = State.WaitingForNextTask; }); }
/// <summary> /// 执行任务_移动到指定位置 /// </summary> /// <param name="task">The task.</param> /// <exception cref="System.NotImplementedException"></exception> private void ExecuteTask_MoveToPosition(Task.MoveToPosition task) { CMDebug.TextPopup("ExecuteTask_MoveToPosition", transform.position); worker.MoveTo(task.targetPosition, () => { state = State.WaitingForNextTask; // Destroy(gameObject.GetComponent<MoveHandler>()); }); }
// Start is called before the first frame update void Start() { Debug.Log("console: GameHandler.Start"); int i = 0; FunctionPeriodic.Create(() => { CMDebug.TextPopupMouse("Ding " + i + "!"); i++; }, .5f); }
private void Update() { if (Input.GetMouseButtonDown(0)) { // Spawn a pistol and queue the task to take it to a slot when possible GameObject pistolGameObject = SpawnPistolSprite(UtilsClass.GetMouseWorldPosition()); taskSystem.EnqueueTask(() => { foreach (WeaponSlot weaponSlot in weaponSlotList) { if (weaponSlot.IsEmpty()) { // If the weapon slot is empty lets create the task to take it there weaponSlot.SetHasWeaponIncoming(true); Task task = new Task.TakeWeaponToWeaponSlot { weaponPosition = pistolGameObject.transform.position, weaponSlotPosition = weaponSlot.GetPosition(), grabWeapon = (CM_WorkerTaskAI weaponWorkerTaskAI) => { // Grab weapon, parent the weapon to the worker pistolGameObject.transform.SetParent(weaponWorkerTaskAI.transform); }, dropWeapon = () => { // Drop weapon, set parent back to null pistolGameObject.transform.SetParent(null); // Notify the weapon slot that the weapon has arrived weaponSlot.SetWeaponTransform(pistolGameObject.transform); }, }; return(task); } // Weapon slot not empty, keep looking } // No weapon slot is empty, try again later return(null); }); //CMDebug.TextPopupMouse("Add Task: ShellFloorCleanUp, 5s delay"); //SpawnFloorShellsWithTask(UtilsClass.GetMouseWorldPosition()); } if (Input.GetMouseButtonDown(1)) { CMDebug.TextPopupMouse("Add Task: MoveToPosition"); //CM_TaskSystem.Task task = new CM_TaskSystem.Task.Victory { }; //taskSystem.AddTask(task); Task task = new Task.MoveToPosition { targetPosition = UtilsClass.GetMouseWorldPosition() }; taskSystem.AddTask(task); } if (Input.GetKeyDown(KeyCode.Alpha1)) { CMDebug.TextPopupMouse("Add Task: Victory"); Task task = new Task.Victory { }; taskSystem.AddTask(task); } }
private void Start() { healthSystem = new HealthSystem(100); damagedBarImage.fillAmount = barImage.fillAmount; healthSystem.OnDamaged += HealthSystem_OnDamaged; healthSystem.OnHealed += HealthSystem_OnHealed; SetHealth(healthSystem.GetHealthNormalized()); CMDebug.ButtonUI(new Vector2(-100, -50), "Damage", () => healthSystem.Damage(10)); CMDebug.ButtonUI(new Vector2(+100, -50), "Heal", () => healthSystem.Heal(10)); }
private void Start() { Minimap.Minimap.Init(); CMDebug.ButtonUI(new Vector2(300, 200), "Show Minimap", Minimap.Minimap.ShowWindow); CMDebug.ButtonUI(new Vector2(300, 160), "Hide Minimap", Minimap.Minimap.HideWindow); CMDebug.ButtonUI(new Vector2(300, 120), "Player Icon Show", playerMinimapIcon.Show); CMDebug.ButtonUI(new Vector2(300, 80), "Player Icon Hide", playerMinimapIcon.Hide); CMDebug.ButtonUI(new Vector2(300, 20), "Zoom In", Minimap.Minimap.ZoomIn); CMDebug.ButtonUI(new Vector2(300, -20), "Zoom Out", Minimap.Minimap.ZoomOut); }
// Update is called once per frame void Update() { if (Input.GetKeyUp(KeyCode.Space)) { //LowSpeedEffect(); timeManager.DoSlowMotion(); } if (Input.GetMouseButtonUp(1)) { CMDebug.TextPopupMouse("Disparando"); //Shoot(); } }
private void Awake() { barMaskRectTransform = transform.Find("barMask").GetComponent <RectTransform>(); barRawImage = transform.Find("barMask").Find("bar").GetComponent <RawImage>(); edgeRectTransform = transform.Find("edge").GetComponent <RectTransform>(); barMaskWidth = barMaskRectTransform.sizeDelta.x; mana = new Mana(); CMDebug.ButtonUI(new Vector2(0, -100), "Spend Mana", () => { mana.TrySpendMana(30); }); }
public void DequeueTask() { for (int i = 0; i < queuedTaskList.Count; i++) { QueuedTask <T> queuedTask = queuedTaskList[i]; T task = queuedTask.DequeueTask(); if (task != null) { AddTask(task); queuedTaskList.RemoveAt(i); i--; CMDebug.TextPopupMouse("Task Dequeue"); } } }
private void Start() { Debug.Log("GameHandler.Start"); int number = 0; FunctionPeriodic.Create(() => { CMDebug.TextPopupMouse("Don't work with this lady! She a ssssnake"); number++; }, .5f); levelGrid = new LevelGrid(20, 20); snake.SetUp(levelGrid); levelGrid.SetUp(snake); }
// Update is called once per frame void Update() { if (GameData.gameState == GUIManager.States.InGame || GameData.gameState == GUIManager.States.Pause) { //实现点击移动 if (Input.GetMouseButtonDown(0)) { //CMDebug.TextPopupMouse(GameData.save.Progress.ToString()+","+level); } if (Input.GetKeyUp(KeyCode.Escape)) { if (Time.timeScale > 0.0f) { moveObject.PauseGame(); } else { moveObject.m.ResumeGame(); } } GameData.UpdateShipStatus(); FlushGameLists(shells); } if (GameData.gameState == GUIManager.States.Outfit) { if (GUIManager.outfitTurrets != null) { GUIManager.outfitTurrets = GUIManager.FlushNullInArray(GUIManager.outfitTurrets); } //有泄漏就明显报错 foreach (GameObject i in GUIManager.outfitTurrets) { if (i == null) { CMDebug.TextPopupMouse("!!"); } } if (Input.GetKeyUp(KeyCode.Escape)) { GameObject.Find("EventSystem").GetComponent <GUIManager>().CleanOutfitScreen(); GUIManager.ShowGUI(GUIManager.States.SelectLevels); } } //if (Input.GetMouseButtonDown(0)) //{ // CMDebug.TextPopupMouse(GameData.gameState.ToString()); //} }
private void Start() { FunctionPeriodic.Create(HealingAnimatedPeriodic, .05f); HeartsHealthSystem heartsHealthSystem = new HeartsHealthSystem(5); SetHeartsHealthSystem(heartsHealthSystem); //Testing buttons CMDebug.ButtonUI(new Vector2(-50, -100), "Damage 1", () => heartsHealthSystem.Damage(1)); CMDebug.ButtonUI(new Vector2(50, -100), "Damage 4", () => heartsHealthSystem.Damage(4)); CMDebug.ButtonUI(new Vector2(-50, -200), "Heal 1", () => heartsHealthSystem.Heal(1)); CMDebug.ButtonUI(new Vector2(50, -200), "Heal 4", () => heartsHealthSystem.Heal(4)); CMDebug.ButtonUI(new Vector2(150, -200), "Heal 50", () => heartsHealthSystem.Heal(50)); }
private void Update() { if (Input.GetKeyDown(KeyCode.LeftControl)) { spell = Spell.TP; } if (state == State.Alive) { HandleInput(); HandleMovement(); } else { CMDebug.TextPopup("game over!", transform.position); } }
public static bool TrySpendResourcesCost() { if (GameResources.GetResourceAmount(GameResources.ResourceType.Wood) >= 10 && GameResources.GetResourceAmount(GameResources.ResourceType.Gold) >= 5) { // We do have resources GameResources.RemoveResourceAmount(GameResources.ResourceType.Wood, 10); GameResources.RemoveResourceAmount(GameResources.ResourceType.Gold, 5); // Spawn Tower return(true); } else { // Not enough resources CMDebug.TextPopupMouse("Not enough resources!\nWood: 10; Gold: 5"); return(false); } }
private void HandleGridMovement() { gridMoveTimer += Time.deltaTime; if (gridMoveTimer >= gridMoveTimerMax) { gridMoveTimer -= gridMoveTimerMax; SnakeMovePosition previousSnakeMovePosition = null; if (snakeMovePositionList.Count > 0) { previousSnakeMovePosition = snakeMovePositionList[0]; } snakeMovePositionList.Insert(0, new SnakeMovePosition(previousSnakeMovePosition, gridPosition, gridMoveDirection)); gridPosition += getDirectionAsVector2Int(); gridPosition = levelGrid.ValidateGridPosition(gridPosition); if (levelGrid.TrySnakeEatFood(gridPosition)) { CreateSnakeBody(); } UpdateSnakeBodyParts(); if (snakeMovePositionList.Count > snakeBodyPartList.Count + 1) { snakeMovePositionList.RemoveAt(snakeMovePositionList.Count - 1); } foreach (SnakeBodyPart bodyPart in snakeBodyPartList) { Vector2Int bodyPartGridPosition = bodyPart.GetGridPosition(); if (gridPosition == bodyPartGridPosition) { CMDebug.TextPopup("DEAD!", transform.position); state = State.Dead; GameHandler.SnakeDied(); return; } } transform.position = new Vector3(gridPosition.x, gridPosition.y); transform.eulerAngles = new Vector3(0, 0, GetAngleFromVector(getDirectionAsVector2Int())); } }
/// <summary> /// 请求下一个任务 /// </summary> private void RequestNextTask() { CMDebug.TextPopup("请求下一个任务", transform.position); TransporterTask task = taskSystem.RequestNextTask(); if (task == null) { state = State.WaitingForNextTask; } else { state = State.ExecutingTask; if (task is TransporterTask.TakeWeaponFromSlotToPosition) { ExecuteTask_TaskWeaponToWeaponSlot(task as TransporterTask.TakeWeaponFromSlotToPosition); return; } } }
private void Start() { _highscoretable = GameObject.Find("HighscoreTable").GetComponent <highscoretable>(); inputWindow.Show("Enter name", "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ", 3, () => { CMDebug.TextPopupMouse("Cancel!"); }, (inputText) => { CMDebug.TextPopupMouse("Ok: " + inputText); if (GameObject.Find("scoreman") == null) { } else { _highscoretable.AddHighscore(m_score, inputText); } }); }
private void Awake() { guestSpritesheetData = GuestSpritesheetData.GenerateRandom(); SetGuestSpritesheetData(guestSpritesheetData); CMDebug.ButtonUI(new Vector2(100, -170), "Randomize", () => { guestSpritesheetData = GuestSpritesheetData.GenerateRandom(); SetGuestSpritesheetData(guestSpritesheetData); }); CMDebug.ButtonUI(new Vector2(250, -170), "Save", () => { guestSpritesheetData.Save(); CMDebug.TextPopupMouse("Saved!"); }); CMDebug.ButtonUI(new Vector2(400, -170), "Load", () => { guestSpritesheetData = GuestSpritesheetData.Load_Static(); SetGuestSpritesheetData(guestSpritesheetData); CMDebug.TextPopupMouse("Loaded!"); }); }
private void Start() { cameraFollow.Setup(() => playerTransform.position); CMDebug.ButtonUI(new Vector2(570, 330), "Player", () => { cameraFollow.SetGetCameraFollowPositionFunc(() => playerTransform.position); }); //CMDebug.ButtonUI(new Vector2(570, 330), "Character1", () => //{ // cameraFollow.SetGetCameraFollowPositionFunc(() => character1Transform.position); //}); CMDebug.ButtonUI(new Vector2(570, 330), "Character2", () => //{ // cameraFollow.SetGetCameraFollowPositionFunc(() => character2Transform.position); //}); CMDebug.ButtonUI(new Vector2(570, 270), "Manual", () => { cameraFollow.SetGetCameraFollowPositionFunc(() => manualMovementTransform.position); }); }
// Start is called before the first frame update private void Start() { HealthSystem healthSystem = new HealthSystem(100); Transform healthBarTransform = Instantiate(HealthBarPrefab, new Vector3(transform.position.x, (transform.position.y + 1f)), Quaternion.identity); HealthBar healthBar = healthBarTransform.GetComponent <HealthBar>(); healthBar.Setup(healthSystem); CMDebug.ButtonUI(new Vector2(100, 100), "damage", () => { healthSystem.Damage(10); Debug.Log("Damaged: " + healthSystem.GetHealth()); }); CMDebug.ButtonUI(new Vector2(-100, 100), "heal", () => { healthSystem.Heal(10); Debug.Log("Healed: " + healthSystem.GetHealth()); }); }
private void DequeueTasks() { for (int i = 0; i < queuedTaskList.Count; i++) { QueuedTask <TTask> queuedTask = queuedTaskList[i]; TTask task = queuedTask.TryDequeueTask(); if (task != null) { // Task dequeued! Add to normal list AddTask(task); queuedTaskList.RemoveAt(i); i--; CMDebug.TextPopupMouse("Task Dequeued"); } else { // Returned task is null, keep it queued } } }
private void Update() { if (Input.GetMouseButton(0)) { Vector3 mouseWorldPosition = UtilsClass.GetMouseWorldPosition(); tilemap.SetTilemapSprite(mouseWorldPosition, tilemapSprite); } if (Input.GetKeyDown(KeyCode.T)) { tilemapSprite = Tilemap.TilemapObject.TilemapSprite.None; CMDebug.TextPopupMouse(tilemapSprite.ToString()); } if (Input.GetKeyDown(KeyCode.Y)) { tilemapSprite = Tilemap.TilemapObject.TilemapSprite.Ground; CMDebug.TextPopupMouse(tilemapSprite.ToString()); } if (Input.GetKeyDown(KeyCode.U)) { tilemapSprite = Tilemap.TilemapObject.TilemapSprite.Path; CMDebug.TextPopupMouse(tilemapSprite.ToString()); } if (Input.GetKeyDown(KeyCode.I)) { tilemapSprite = Tilemap.TilemapObject.TilemapSprite.Dirt; CMDebug.TextPopupMouse(tilemapSprite.ToString()); } if (Input.GetKeyDown(KeyCode.P)) { tilemap.Save(); CMDebug.TextPopupMouse("Saved!"); } if (Input.GetKeyDown(KeyCode.L)) { tilemap.Load(); CMDebug.TextPopupMouse("Loaded!"); } }
private void Start() { Stats stats = new Stats(10, 2, 5, 10, 3); uiStatsRadarChart.SetStats(stats); CMDebug.ButtonUI(new Vector2(100, 20), "ATK++", () => stats.IncreaseStatAmount(Stats.Type.Attack)); CMDebug.ButtonUI(new Vector2(100, -20), "ATK--", () => stats.DecreaseStatAmount(Stats.Type.Attack)); CMDebug.ButtonUI(new Vector2(200, 20), "DEF++", () => stats.IncreaseStatAmount(Stats.Type.Defence)); CMDebug.ButtonUI(new Vector2(200, -20), "DEF--", () => stats.DecreaseStatAmount(Stats.Type.Defence)); CMDebug.ButtonUI(new Vector2(300, 20), "SPD++", () => stats.IncreaseStatAmount(Stats.Type.Speed)); CMDebug.ButtonUI(new Vector2(300, -20), "SPD--", () => stats.DecreaseStatAmount(Stats.Type.Speed)); CMDebug.ButtonUI(new Vector2(400, 20), "MAN++", () => stats.IncreaseStatAmount(Stats.Type.Mana)); CMDebug.ButtonUI(new Vector2(400, -20), "MAN--", () => stats.DecreaseStatAmount(Stats.Type.Mana)); CMDebug.ButtonUI(new Vector2(500, 20), "HEL++", () => stats.IncreaseStatAmount(Stats.Type.Health)); CMDebug.ButtonUI(new Vector2(500, -20), "HEL--", () => stats.DecreaseStatAmount(Stats.Type.Health)); }