Exemplo n.º 1
0
        /// <summary>
        /// Creates a new <see cref="ComputeImage2D"/> from an OpenGL renderbuffer object.
        /// </summary>
        /// <param name="context"> A context with enabled CL/GL sharing. </param>
        /// <param name="flags"> A bit-field that is used to specify usage information about the <see cref="ComputeImage2D"/>. Only <c>ComputeMemoryFlags.ReadOnly</c>, <c>ComputeMemoryFlags.WriteOnly</c> and <c>ComputeMemoryFlags.ReadWrite</c> are allowed. </param>
        /// <param name="renderbufferId"> The OpenGL renderbuffer object id to use. </param>
        /// <returns> The created <see cref="ComputeImage2D"/>. </returns>
        public static ComputeImage2D CreateFromGLRenderbuffer(IComputeContext context, ComputeMemoryFlags flags, int renderbufferId)
        {
            ComputeErrorCode error = ComputeErrorCode.Success;
            CLMemoryHandle   image = CL10.CreateFromGLRenderbuffer(context.Handle, flags, renderbufferId, out error);

            ComputeException.ThrowOnError(error);

            return(new ComputeImage2D(image, context, flags));
        }
Exemplo n.º 2
0
        /// <summary>
        /// Creates a new <see cref="OpenCLImage2D"/> from an OpenGL renderbuffer object.
        /// </summary>
        /// <param name="context"> A <see cref="OpenCLContext"/> with enabled CL/GL sharing. </param>
        /// <param name="flags"> A bit-field that is used to specify usage information about the <see cref="OpenCLImage2D"/>. Only <c>OpenCLMemoryFlags.ReadOnly</c>, <c>OpenCLMemoryFlags.WriteOnly</c> and <c>OpenCLMemoryFlags.ReadWrite</c> are allowed. </param>
        /// <param name="renderbufferId"> The OpenGL renderbuffer object id to use. </param>
        /// <returns> The created <see cref="OpenCLImage2D"/>. </returns>
        public static OpenCLImage2D CreateFromGLRenderbuffer(OpenCLContext context, OpenCLMemoryFlags flags, int renderbufferId)
        {
            OpenCLErrorCode error = OpenCLErrorCode.Success;
            CLMemoryHandle  image = CL10.CreateFromGLRenderbuffer(context.Handle, flags, renderbufferId, out error);

            OpenCLException.ThrowOnError(error);

            return(new OpenCLImage2D(image, context, flags));
        }