Exemplo n.º 1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            CMasterControl.gameTime = gameTime;

            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
            {
                this.Exit();
            }
            //Exit when Escape is pressed(Dunno if this iterferes with the editor?)
            if (Keyboard.GetState(PlayerIndex.One).IsKeyDown(Keys.Escape))
            {
                this.Exit();
            }

            CInput input = Master.GetInputManager().GetCurrentInputHandler() as CInput;

            if (input.getInputRelease(Microsoft.Xna.Framework.Input.Keys.B))
            {
                CActor.showHitBox = !CActor.showHitBox;
            }
            _benchmarker.Start();

            Master.Update(gameTime);
            //CMasterControl.mapManager.updateMap(gameTime);
            _benchmarker.Stop();
            //CMasterControl.audioPlayer.Update();
            base.Update(gameTime);
        }