public Boolean IsGood() { if (id > 0 && (lvl < CHR.GetClass <FairyFactory>().GOODNEES + 10 || (P2 - P1 < CHR.GetClass <FairyFactory>().GOODNEES&& lvl < 100))) { return(true); } return(false); }
public void OpenItem() { //CHR.GetClass<Inventory>().Load(); ItemInventory UI = CHR.GetClass <Inventory>().GetFirstById(item); if (UI == null) { return; } UI.Use(); Utils.RandomDelay(delay * 1000 - 300, (delay + 1) * 1000 + 300); OpenItem(); }
public void GetPrizeBag() { if (CHR.GetClass <Inventory>().GetFreeCount() < 1) { return; } Packet P = new Packet(CHR.HNDL, "C0-00-3A-15-00-00-0C-00-00-00-00-A4-20-1A-00-00-00-00-00-00-00-00"); P.CopyR(CHR.ID, 14, 4); P.CopyR(CHR.ID, 18, 4); P.Send(); Utils.RandomDelay(); }
public void MoveAllBeastsToStore() { CHR.GetClass <GUI>().Click("Win_HomePetMain", "Btn_Storage"); CHR.GetClass <Inventory>().Load(); foreach (ItemInventory i in CHR.GetClass <Inventory>().IL) { if (i.id >= Beast.ITEM_BASE + Beast.MIN_ITEM && i.id <= Beast.ITEM_BASE + Beast.MAX_ITEM) { ItemBeast.FromItem(i).PutToBI(); } } CHR.GetClass <GUI>().Click("Win_HomePetMain", "Btn_Storage"); }
public void LoadFairiesFromInventory() { CHR.GetClass <Inventory>().Load(); FL.Clear(); foreach (ItemInventory i in CHR.GetClass <Inventory>().IL) { if (i.id == 0 || i.ptr == 0 || i.type != 41) { continue; } FL.Add(ItemFairy.LoadInvFairy(i)); } }
public void GetReward() { int RN = BeastReward.GetRewardNumber(Points, Reward); if (RN < 1 || CHR.GetClass <Inventory>().GetFreeCount() < 1) { return; } Packet P = new Packet(CHR.HNDL, "C0-00-3B-15-00-00-10-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00"); P.CopyR(CHR.ID, 14, 4); P.CopyR(CHR.ID, 18, 4); P.CopyR(RN, 22, 4); P.Send(); Utils.RandomDelay(); }
public ItemFairy SelectFairyForEnchance() { if (GetEquiped().id > 0) { int IP = CHR.GetClass <Inventory>().GetFirstFreePlace(); if (IP > 0) { ItemInventory.Equip(CHR.HNDL, IP, 0x17); } } Thread.Sleep(2000); LoadFairiesFromInventory(); ItemFairy BEST = new ItemFairy(CHR); ItemFairy WORST = new ItemFairy(CHR); BEST.P1 = 0; BEST.P2 = 1; WORST.P1 = 1; WORST.P2 = 1; int count = 0; foreach (ItemFairy FI in FL) { if (FI.IsGood()) { if (FI.lvl < 10) { ItemInventory.Equip(CHR.HNDL, FI.place, 0x17); return(FI); } BEST = ((double)FI.P1 / (double)FI.P2 >= (double)BEST.P1 / (double)BEST.P2) ? FI : BEST; WORST = ((double)FI.P1 / (double)FI.P2 < (double)WORST.P1 / (double)WORST.P2) ? FI : WORST; count++; } } if (count == 0) { return(new ItemFairy(CHR)); } BEST = BEST.id == 0 ? WORST : BEST; Boolean RA = RAS.Analize(); (RA ? WORST : BEST).Equip(0x17); return(RA ? WORST : BEST); }
public void OpenAllBags() { if (!OpenBags) { return; } CHR.GetClass <Inventory>().Load(); while (CHR.GetClass <Inventory>().HasItemsFromList(BagsId)) { foreach (ItemInventory i in CHR.GetClass <Inventory>().IL) { if (BagsId.Contains(i.id)) { i.Use(); } } Utils.RandomDelay(3500, 4500); MoveAllBeastsToStore(); } }
public void Run() { IsRun = true; /*CHR.EnterHome(); * CHR.WND.WaitForWindow("Win_Chat", 20, false); * Utils.RandomDelay();*/ LoadMine(); Utils.RandomDelay(); if (GamesRemain < 1 || Points > PointLimit) { return; } OpenBattle(); Utils.RandomDelay(); int EC = GetRandomEnemyCommander(); SelectEnemy(EC); Utils.RandomDelay(); LoadEnemy(); Utils.RandomDelay(); Beast[] BB = AnalizeEnemy(); Utils.RandomDelay(); StartBattle(BB, EC); Utils.RandomDelay(); if (SkipBattles) { if (CHR.GetClass <GUI>().WaitForCurrentWindow("Win_HomePetPrepare", 10)) { CHR.GetClass <GUI>().Click("Win_HomePetPrepare", "Btn_Skip"); } } if (CHR.GetClass <GUI>().WaitForCurrentWindow("Win_HomePetFirstAward", SkipBattles ? 10 : 60)) { GetPrizeBag(); CHR.GetClass <GUI>().Click("Win_HomePetFirstAward", "Btn_Close"); } Run(); THH.SelfStop("BeastBattle:" + CHR.Name); IsRun = false; }
public void LoadInventory() { CHR.GetClass <GUI>().Click("Win_HomePetMain", "Btn_Storage"); BIL.Clear(); int rr = -1; int BIB = Memory.RD(CHR.HNDL, MBO + OFS.GetInt("BS_InventoryBegin")); int BIE = Memory.RD(CHR.HNDL, MBO + OFS.GetInt("BS_InventoryEnd")); while (BIB < BIE) { byte[] buffer = new byte[OFS.GetInt("BS_InventoryItemSize")]; EF.ReadProcessMemory(CHR.HNDL, BIB, buffer, buffer.Length, ref rr); int[] oa = new int[buffer.Length / 4]; Buffer.BlockCopy(buffer, 0, oa, 0, buffer.Length); ItemBeast NBI = new ItemBeast(CHR); NBI.id = oa[OFS.GetInt("BS_BI_ID") / 4]; NBI.count = oa[OFS.GetInt("BS_BI_Count") / 4]; BIL.Add(NBI.id, NBI); BIB += OFS.GetInt("BS_InventoryItemSize"); } CHR.GetClass <GUI>().Click("Win_HomePetMain", "Btn_Storage"); }