Exemplo n.º 1
0
    void Start()
    {
        audio = GetComponent <CompAudio>();

        Vector3 global_pos = transform.GetGlobalPosition();

        Debug.Log(global_pos);
        tile_x = (int)((global_pos.x + (12.7f)) / 25.4);
        tile_z = (int)((global_pos.z + (12.7f)) / 25.4);

        if (trap_walkable)
        {
            global_pos.y = min_height;
            value        = 0;
        }
        else
        {
            global_pos.y = max_height;
            value        = 1;
        }
        GetComponent <Transform>().SetGlobalPosition(global_pos);
        Debug.Log(global_pos);
        map = GetLinkedObject("map_obj");
        LevelMap map_level = map.GetComponent <LevelMap>();

        if (map_level != null)
        {
            map_level.UpdateMap(tile_x, tile_z, value);
        }

        curr_state = CHANGE_STATE.TRAP_IDLE;
    }
Exemplo n.º 2
0
 void Update()
 {
     if (curr_state != 0)
     {
         if (curr_state == CHANGE_STATE.MOVING_DOWN)
         {
             Vector3 pos = GetComponent <Transform>().GetPosition();
             if (pos.y > min_height)
             {
                 pos.y -= speed_down * Time.deltaTime;
                 GetComponent <Transform>().SetPosition(pos);
             }
             else
             {
                 pos.y = min_height;
                 GetComponent <Transform>().SetPosition(pos);
                 curr_state = CHANGE_STATE.TRAP_IDLE;
                 LevelMap map_level = map.GetComponent <LevelMap>();
                 if (map_level != null)
                 {
                     map_level.UpdateMap(tile_x, tile_z, value);
                 }
                 audio.PlayEvent("DoorEnd");
                 Input.RumblePlay(1.0f, 500);
             }
         }
         else
         {
             Vector3 pos = GetComponent <Transform>().GetPosition();
             if (pos.y < max_height)
             {
                 pos.y += speed_up * Time.deltaTime;
                 GetComponent <Transform>().SetPosition(pos);
             }
             else
             {
                 pos.y = max_height;
                 GetComponent <Transform>().SetPosition(pos);
                 curr_state = CHANGE_STATE.TRAP_IDLE;
                 audio.PlayEvent("DoorEnd");
                 Input.RumblePlay(1.0f, 500);
             }
         }
     }
 }
Exemplo n.º 3
0
    public void SwitchTileState()
    {
        audio.PlayEvent("DoorLoop");

        trap_walkable = !trap_walkable;
        if (trap_walkable)
        {
            curr_state = CHANGE_STATE.MOVING_DOWN;
            value      = 0;
        }
        else
        {
            curr_state = CHANGE_STATE.MOVING_UP;
            value      = 1;
            LevelMap map_level = map.GetComponent <LevelMap>();
            if (map_level != null)
            {
                map_level.UpdateMap(tile_x, tile_z, value);
            }
        }
    }