private void init() { m_listActivities = new List <CActivity>(); foreach (var Activity in CGameConfigData.GetConfigDatas <CActivity>()) { m_listActivities.Add(Activity); } m_listFood = new List <CFood>(); foreach (var food in CGameConfigData.GetConfigDatas <CFood>()) { m_listFood.Add(food); } }
private void Awake() { if (_instance != null && _instance != this) { Destroy(this.gameObject); } else { _instance = this; } listCCatTypes = CGameConfigData.GetConfigDatas <CCatType>(); m_Timers.Create(); //初始化窗口 this.IntroView.SetActive(true); this.GameView.SetActive(false); this.GP_Warning.SetActive(false); this.GP_EndGame.SetActive(false); }