public uint Execute(PacketDistributed ipacket)
 {
 CG_FELLOW_BREEDING_BEGIN packet = (CG_FELLOW_BREEDING_BEGIN )ipacket;
 if (null == packet) return (uint)PACKET_EXE.PACKET_EXE_ERROR;
 //enter your logic
 return (uint)PACKET_EXE.PACKET_EXE_CONTINUE;
 }
Exemplo n.º 2
0
    /// <summary>
    /// 开始繁殖
    /// </summary>
    void OnBeginBreedingClick()
    {
        if (!m_WaitingTips.gameObject.activeSelf)
        {
            m_WaitingTips.text = Utils.GetDicByID(11269);
            m_WaitingTips.gameObject.SetActive(true);
            m_BeginBreedingButton.GetComponent <UIImageButton>().isEnabled = false;
        }
        m_OpButtons.SetActive(false);
        CG_FELLOW_BREEDING_BEGIN pak = (CG_FELLOW_BREEDING_BEGIN)PacketDistributed.CreatePacket(MessageID.PACKET_CG_FELLOW_BREEDING_BEGIN);

        pak.SetNoparam(1);
        pak.SendPacket();
    }