Exemplo n.º 1
0
        public override void LayoutChanged()
        {
            base.LayoutChanged();

            float viewRealHeight = (float)(View.Bounds.Height - Task.NavToolbar.Frame.Height);

            float cardSizePerc = .83f;
            float cardWidth    = (float)(View.Bounds.Width * cardSizePerc);
            float cardHeight   = (float)(viewRealHeight * cardSizePerc);
            float cardYOffset  = (viewRealHeight * .03f);

            // setup the card positions to be to the offscreen to the left, centered on screen, and offscreen to the right
            Carousel.LayoutChanged(cardWidth, cardHeight, new System.Drawing.RectangleF(0, cardYOffset, (float)View.Bounds.Width, viewRealHeight));

            CardSize = new CGRect(0, 0, cardWidth, cardHeight);
            for (int i = 0; i < PrayerRequests.Count; i++)
            {
                PrayerRequests[i].LayoutChanged(CardSize.ToRectF( ));
            }

            BlockerView.SetBounds(View.Bounds.ToRectF( ));
            ResultView.SetBounds(View.Bounds.ToRectF( ));
        }
        public override void LayoutChanged()
        {
            base.LayoutChanged();

            float viewRealHeight = (float)( View.Bounds.Height - Task.NavToolbar.Frame.Height);

            float cardSizePerc = .83f;
            float cardWidth = (float)(View.Bounds.Width * cardSizePerc);
            float cardHeight = (float) (viewRealHeight * cardSizePerc);
            float cardYOffset = ( viewRealHeight * .03f );

            // setup the card positions to be to the offscreen to the left, centered on screen, and offscreen to the right
            Carousel.LayoutChanged( cardWidth, cardHeight, new System.Drawing.RectangleF( 0, cardYOffset, (float)View.Bounds.Width, viewRealHeight ) );

            CardSize = new CGRect( 0, 0, cardWidth, cardHeight );
            for( int i = 0; i < PrayerRequests.Count; i++ )
            {
                PrayerRequests[ i ].LayoutChanged( CardSize.ToRectF( ) );
            }

            BlockerView.SetBounds( View.Bounds.ToRectF( ) );
        }