Exemplo n.º 1
0
 void Awake()
 {
     CCameraShake._instance = this;
     if (camTransform == null)
     {
         camTransform = GetComponent(typeof(Transform)) as Transform;
     }
 }
Exemplo n.º 2
0
 public override void BeginState()
 {
     base.BeginState();
     _manager.UltMinusSoul();
     _manager.UltStartScene.gameObject.SetActive(true);
     _manager.Rigid.isKinematic = true;
     //GetComponent<CapsuleCollider>().center = new Vector3(0, 10, 0);
     pCameraShake = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren <CCameraShake>();
     //_manager.Rigid.constraints = RigidbodyConstraints.FreezeAll;
 }
Exemplo n.º 3
0
    private void Awake()
    {
        _instance          = this;
        _anim              = GetComponentInChildren <Animator>();
        _stat.CurHP        = _stat.MaxHP;
        _rigid             = GetComponentInParent <Rigidbody>();
        _pathfinding       = GameObject.Find("AStar").GetComponent <Pathfinding>();
        _PlayerMgr         = GameObject.FindGameObjectWithTag("Player").GetComponent <CPlayerManager>();
        pPlayerTransform   = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>();
        grid               = GameObject.Find("AStar").GetComponent <Grid>();
        _stat.CurMoveSpeed = _stat.MaxMoveSpeed;
        RespawnPoint       = GameObject.FindGameObjectsWithTag("RespawnPoint");
        Ready_BossState();
        pCameraShake = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren <CCameraShake>();

        DeadDelay = 4.5f;
    }
Exemplo n.º 4
0
    private void Awake()
    {
        _rigid   = GetComponent <Rigidbody>();
        _anim    = GetComponent <Animator>();
        _pPlayer = GameObject.FindGameObjectWithTag("Player");

        iEffectCnt                 = 0;
        DeadDelay                  = 0.5f;
        m_Info.CurHP               = m_Info.MaxHP;
        m_Info.CurMoveSpeed        = m_Info.MaxMoveSpeed;
        _cmonstersound             = GetComponent <CMonsterSound>();
        _pNavMesh                  = GetComponent <NavMeshAgent>();
        _pNavMesh.stoppingDistance = _fMaxAttackDistance;
        szObjName                  = gameObject.tag;
        pCameraShake               = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren <CCameraShake>();

        _SlowEffect = transform.GetChild(4).GetComponent <Transform>();
    }
Exemplo n.º 5
0
 private void Awake()
 {
     _rigid                     = GetComponent <Rigidbody>();
     _anim                      = GetComponent <Animator>();
     _pPlayer                   = GameObject.FindGameObjectWithTag("Player");
     _fMonsterShader            = transform.GetComponentInChildren <Renderer>().material.GetFloat("_SickButton");
     iEffectCnt                 = 0;
     _Mstat.CurHP               = _Mstat.MaxHP;
     _Mstat.CurMoveSpeed        = _Mstat.MaxMoveSpeed;
     _cmonstersound             = GetComponent <CMonsterSound>();
     _pNavMesh                  = GetComponent <NavMeshAgent>();
     _pNavMesh.stoppingDistance = _fMaxAttackDistance;
     _MonsterUI                 = GameObject.Find("2_MONSTER").GetComponent <CMonsterUI>();
     //_LayerMask = gameObject.layer;
     //szLayerName = LayerMask.LayerToName(_LayerMask);
     DeadDelay    = 0.5f;
     pCameraShake = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren <CCameraShake>();
     MonsterStateVal();
     _SlowEffect = transform.GetChild(4).GetComponent <Transform>();
 }