Exemplo n.º 1
0
        public override void onEnter()
        {
            base.onEnter();

            alignSpritesLeft(2);


            // Test:
            //   Sequence should work both with IntervalAction and InstantActions
            CCActionInterval   move1  = CCMoveBy.actionWithDuration(1, new CCPoint(250, 0));
            CCActionInterval   move2  = CCMoveBy.actionWithDuration(1, new CCPoint(0, 50));
            CCToggleVisibility tog1   = new CCToggleVisibility();
            CCToggleVisibility tog2   = new CCToggleVisibility();
            CCFiniteTimeAction seq    = CCSequence.actions(move1, tog1, move2, tog2, move1.reverse());
            CCActionInterval   action = CCRepeat.actionWithAction((CCActionInterval)(CCSequence.actions(seq, seq.reverse())), 3);

            // Test:
            //   Also test that the reverse of Hide is Show, and vice-versa
            m_kathia.runAction(action);

            CCActionInterval   move_tamara  = CCMoveBy.actionWithDuration(1, new CCPoint(100, 0));
            CCActionInterval   move_tamara2 = CCMoveBy.actionWithDuration(1, new CCPoint(50, 0));
            CCActionInstant    hide         = new CCHide();
            CCFiniteTimeAction seq_tamara   = CCSequence.actions(move_tamara, hide, move_tamara2);
            CCFiniteTimeAction seq_back     = seq_tamara.reverse();

            m_tamara.runAction(CCSequence.actions(seq_tamara, seq_back));
        }
Exemplo n.º 2
0
        public override void onEnter()
        {
            base.onEnter();

            alignSpritesLeft(1);

            CCActionInterval   move1  = CCMoveBy.actionWithDuration(1, new CCPoint(250, 0));
            CCActionInterval   move2  = CCMoveBy.actionWithDuration(1, new CCPoint(0, 50));
            CCFiniteTimeAction seq    = CCSequence.actions(move1, move2, move1.reverse());
            CCFiniteTimeAction action = CCSequence.actions(seq, seq.reverse());

            m_grossini.runAction(action);
        }