Exemplo n.º 1
0
        public override void Draw(DeviceContext context, int index)
        {
            CBPerFrame.Values.ViewProjection = Matrix.Transpose(_cameraManager.ActiveCamera.ViewProjection3D);
            CBPerFrame.IsDirty = true;

            CBPerFrame.Update(context); //Send updated data to Graphical Card
        }
Exemplo n.º 2
0
        public override void Draw(DeviceContext context, int index)
        {
            CBPerFrame.Values.ViewProjection_focused = Matrix.Transpose(_cameraManager.ActiveCamera.ViewProjection3D_focused);
            if (_playerManager.IsHeadInsideWater)
            {
                CBPerFrame.Values.SunColor = new Color3(_skydome.SunColor.Red / 3, _skydome.SunColor.Green / 3, _skydome.SunColor.Blue);
            }
            else
            {
                CBPerFrame.Values.SunColor = _skydome.SunColor;
            }
            CBPerFrame.Values.fogdist             = ((_visualWorldParam.WorldVisibleSize.X) / 2) - 48;
            CBPerFrame.Values.BackBufferSize      = _backBuffer.SolidStaggingBackBufferSize;
            CBPerFrame.Values.Various.X           = _playerManager.IsHeadInsideWater ? 1.0f : 0.0f;
            CBPerFrame.Values.Various.Y           = _animationValue; //Asign animation Value (From 0 => 1 in loop);
            CBPerFrame.Values.ViewProjection      = Matrix.Transpose(_cameraManager.ActiveCamera.ViewProjection3D);
            CBPerFrame.Values.CameraWorldPosition = _cameraManager.ActiveCamera.WorldPosition.ValueInterp.AsVector3();
            CBPerFrame.Values.InvertedOrientation = Matrix.Transpose(Matrix.RotationQuaternion(Quaternion.Invert(_cameraManager.ActiveCamera.Orientation.ValueInterp)));

            CBPerFrame.Values.WeatherGlobalOffset.X = _weather.MoistureOffset;
            CBPerFrame.Values.WeatherGlobalOffset.Y = _weather.TemperatureOffset;

            switch (ClientSettings.Current.Settings.GraphicalParameters.LandscapeFog)
            {
            case "SkyFog":
                CBPerFrame.Values.fogType = 0.0f;
                break;

            case "SimpleFog":
                CBPerFrame.Values.fogType = 1.0f;
                break;

            case "NoFog":
            default:
                CBPerFrame.Values.fogType = 2.0f;
                break;
            }

            CBPerFrame.IsDirty = true;
            CBPerFrame.Update(context); //Send updated data to Graphical Card
        }