void Awake() { //_board = GameObject.Find("Tiles").GetComponent<CBoard>(); _board = CBoard.GetInstance(); }
void Awake() { _board = CBoard.GetInstance(); }
void Awake() { //_board = GameObject.Find("Tiles").GetComponent<CBoard>(); _board = CBoard.GetInstance(); }
void Awake() { _board = CBoard.GetInstance(); }