Exemplo n.º 1
0
        // From SimDescription.Instantiate
        private static Sim Perform(SimDescription ths, Vector3 position, ResourceKey outfitKey, bool forceAlwaysAnimate, OnReset reset)
        {
            Household.HouseholdSimsChangedCallback changedCallback = null;
            Household changedHousehold = null;

            bool isChangingWorlds = GameStates.sIsChangingWorlds;

            bool isLifeEventManagerEnabled = LifeEventManager.sIsLifeEventManagerEnabled;

            Corrections.RemoveFreeStuffAlarm(ths);

            using (SafeStore store = new SafeStore(ths, SafeStore.Flag.LoadFixup | SafeStore.Flag.Selectable | SafeStore.Flag.Unselectable))
            {
                try
                {
                    // Stops the memories system from interfering
                    LifeEventManager.sIsLifeEventManagerEnabled = false;

                    // Stops UpdateInformationKnownAboutRelationships()
                    GameStates.sIsChangingWorlds = true;

                    if (ths.Household != null)
                    {
                        changedCallback  = ths.Household.HouseholdSimsChanged;
                        changedHousehold = ths.Household;

                        ths.Household.HouseholdSimsChanged = null;
                    }

                    if (ths.CreatedSim != null)
                    {
                        AttemptToPutInSafeLocation(ths.CreatedSim, false);

                        if (reset != null)
                        {
                            ths.CreatedSim.SetObjectToReset();

                            reset(ths.CreatedSim, false);
                        }

                        return(ths.CreatedSim);
                    }

                    if (ths.AgingState != null)
                    {
                        bool flag = outfitKey == ths.mDefaultOutfitKey;

                        ths.AgingState.SimBuilderTaskDeferred = false;

                        ths.AgingState.PreInstantiateSim(ref outfitKey);
                        if (flag)
                        {
                            ths.mDefaultOutfitKey = outfitKey;
                        }
                    }

                    int       capacity  = forceAlwaysAnimate ? 0x4 : 0x2;
                    Hashtable overrides = new Hashtable(capacity);
                    overrides["simOutfitKey"] = outfitKey;
                    overrides["rigKey"]       = CASUtils.GetRigKeyForAgeGenderSpecies((ths.Age | ths.Gender) | ths.Species);
                    if (forceAlwaysAnimate)
                    {
                        overrides["enableSimPoseProcessing"] = 0x1;
                        overrides["animationRunsInRealtime"] = 0x1;
                    }

                    string         instanceName = "GameSim";
                    ProductVersion version      = ProductVersion.BaseGame;
                    if (ths.Species != CASAgeGenderFlags.Human)
                    {
                        instanceName = "Game" + ths.Species;
                        version      = ProductVersion.EP5;
                    }

                    SimInitParameters initData = new SimInitParameters(ths);
                    Sim target = GlobalFunctions.CreateObjectWithOverrides(instanceName, version, position, 0x0, Vector3.UnitZ, overrides, initData) as Sim;
                    if (target != null)
                    {
                        if (target.SimRoutingComponent == null)
                        {
                            // Performed to ensure that a useful error message is produced when the Sim construction fails
                            target.OnCreation();
                            target.OnStartup();
                        }

                        target.SimRoutingComponent.EnableDynamicFootprint();
                        target.SimRoutingComponent.ForceUpdateDynamicFootprint();

                        ths.PushAgingEnabledToAgingManager();

                        /* This code is idiotic
                         * if ((ths.Teen) && (target.SkillManager != null))
                         * {
                         *  Skill skill = target.SkillManager.AddElement(SkillNames.Homework);
                         *  while (skill.SkillLevel < SimDescription.kTeenHomeworkSkillStartLevel)
                         *  {
                         *      skill.ForceGainPointsForLevelUp();
                         *  }
                         * }
                         */

                        // Custom
                        OccultTypeHelper.SetupForInstantiatedSim(ths.OccultManager);

                        if (ths.IsAlien)
                        {
                            World.ObjectSetVisualOverride(target.ObjectId, eVisualOverrideTypes.Alien, null);
                        }

                        AttemptToPutInSafeLocation(target, false);

                        EventTracker.SendEvent(EventTypeId.kSimInstantiated, null, target);

                        /*
                         * MiniSimDescription description = MiniSimDescription.Find(ths.SimDescriptionId);
                         * if ((description == null) || (!GameStates.IsTravelling && (ths.mHomeWorld == GameUtils.GetCurrentWorld())))
                         * {
                         *  return target;
                         * }
                         * description.UpdateInWorldRelationships(ths);
                         */

                        if (ths.HealthManager != null)
                        {
                            ths.HealthManager.Startup();
                        }

                        if (((ths.SkinToneKey.InstanceId == 15475186560318337848L) && !ths.OccultManager.HasOccultType(OccultTypes.Vampire)) && (!ths.OccultManager.HasOccultType(OccultTypes.Werewolf) && !ths.IsGhost))
                        {
                            World.ObjectSetVisualOverride(ths.CreatedSim.ObjectId, eVisualOverrideTypes.Genie, null);
                        }

                        if (ths.Household.IsAlienHousehold)
                        {
                            (Sims3.UI.Responder.Instance.HudModel as HudModel).OnSimCurrentWorldChanged(true, ths);
                        }

                        if (Household.RoommateManager.IsNPCRoommate(ths.SimDescriptionId))
                        {
                            Household.RoommateManager.AddRoommateInteractions(target);
                        }
                    }

                    return(target);
                }
                finally
                {
                    LifeEventManager.sIsLifeEventManagerEnabled = isLifeEventManagerEnabled;

                    GameStates.sIsChangingWorlds = isChangingWorlds;

                    if ((changedHousehold != null) && (changedCallback != null))
                    {
                        changedHousehold.HouseholdSimsChanged = changedCallback;

                        if (changedHousehold.HouseholdSimsChanged != null)
                        {
                            changedHousehold.HouseholdSimsChanged(Sims3.Gameplay.CAS.HouseholdEvent.kSimAdded, ths.CreatedSim, null);
                        }
                    }
                }
            }
        }
Exemplo n.º 2
0
        public Sim _NInstantiate(Vector3 position, ResourceKey outfitKey, bool addInitialObjects, bool forceAlwaysAnimate)
        {
            if (runI)
            {
                return(null);
            }

            if (NiecHelperSituation.__acorewIsnstalled__)
            {
                if (!Instantiator.kDontCallDGSACore && NFinalizeDeath.RUNIACORE != null)
                {
                    NFinalizeDeath.RUNIACORE(false);
                }
                else
                {
                    NFinalizeDeath.CheckNHSP();
                }
            }

            if (CreatedSim != null)
            {
                return(CreatedSim);
            }

            if (AgingState != null)
            {
                bool isDefaultOutfit = outfitKey == mDefaultOutfitKey;
                AgingState.PreInstantiateSim(ref outfitKey);
                if (isDefaultOutfit)
                {
                    mDefaultOutfitKey = outfitKey;
                }
            }

            Hashtable hashtable = new Hashtable(forceAlwaysAnimate ? 4 : 2);

            hashtable["simOutfitKey"] = outfitKey;
            hashtable["rigKey"]       = CASUtils.GetRigKeyForAgeGenderSpecies(Age | Gender | Species);

            if (forceAlwaysAnimate)
            {
                hashtable["enableSimPoseProcessing"] = 1u;
                hashtable["animationRunsInRealtime"] = 1u;
            }

            string         instanceName = "GameSim";
            ProductVersion version      = ProductVersion.BaseGame;

            if (Species != CASAgeGenderFlags.Human)
            {
                instanceName = "Game" + Species;
                version      = ProductVersion.EP5;
            }

            bool shouldNullHousehold = false;

            if (Household == null)
            {
                mHousehold          = Household.NpcHousehold ?? Household.ActiveHousehold;
                shouldNullHousehold = true;
            }

            Sim sim = GlobalFunctions.CreateObjectWithOverrides(instanceName, version, position, 0, Vector3.UnitZ, hashtable, new SimInitParameters(this)) as Sim;

            if (sim != null)
            {
                sim.mSimDescription = this;
                this.mSim           = sim;

                if (sim.SimRoutingComponent != null)
                {
                    sim.SimRoutingComponent.EnableDynamicFootprint();
                    sim.SimRoutingComponent.ForceUpdateDynamicFootprint();
                }

                try
                {
                    if (sim.IsSelectable)
                    {
                        sim.AddInitialObjects(true);
                    }
                }
                catch (ResetException)
                { throw; }
                catch (Exception)
                { }

                PushAgingEnabledToAgingManager();

                if (OccultManager != null)
                {
                    OccultManager.SetupForInstantiatedSim();
                }

                if (GameUtils.IsFutureWorld())
                {
                    CauseEffectService.ApplyCauseAndEffectModsToSim(sim);
                }
                if (IsAlien)
                {
                    World.ObjectSetVisualOverride(sim.ObjectId, eVisualOverrideTypes.Alien, null);
                }

                if (EventTracker.sInstance != null)
                {
                    EventTracker.SendEvent(EventTypeId.kSimInstantiated, null, sim);
                }

                MiniSimDescription miniSimDescription = MiniSimDescription.Find(SimDescriptionId);
                if (miniSimDescription != null && (GameStates.IsTravelling || mHomeWorld != GameUtils.GetCurrentWorld()))
                {
                    miniSimDescription.UpdateInWorldRelationships(this);
                }

                if (HealthManager != null)
                {
                    HealthManager.Startup();
                }

                if (Household.RoommateManager != null && Household.RoommateManager.IsNPCRoommate(SimDescriptionId))
                {
                    Household.RoommateManager.AddRoommateInteractions(sim);
                }
            }

            if (OccultManager != null && SkinToneKey.InstanceId == 15475186560318337848uL && !OccultManager.HasOccultType(OccultTypes.Vampire) && !OccultManager.HasOccultType(OccultTypes.Werewolf) && !IsGhost)
            {
                World.ObjectSetVisualOverride(CreatedSim.ObjectId, eVisualOverrideTypes.Genie, null);
            }

            if (Household != null && Household.IsAlienHousehold)
            {
                (Sims3.UI.Responder.Instance.HudModel as HudModel).OnSimCurrentWorldChanged(true, this);
            }

            if (shouldNullHousehold && mHousehold == Household.NpcHousehold)
            {
                mHousehold = null;
            }

            sim.mSimDescription = this;
            this.mSim           = sim;

            return(sim);
        }