public override bool Close() { if (isFading) { return(false); } else { Time.timeScale = 1f; menuGroup.alpha = 1f; buttonSelector.ForceDeSelect(); //원래 포스 셀렉트였는ㄴ데 일단 바꿔봤음...왜 셀렉트였던거지? AudioManager.Instance.audioSource_bgm.volume = 0f; AudioManager.Instance.audioSource_bgm.Play(); AudioManager.Instance.audioSource_bgm.time = audioTime; AudioManager.Instance.audioSource_bgm.volume = 1f; StartCoroutine(ProcessFadeAlpha_Close()); return(true); } }
public override bool Close() { if (isFading) { return(false); } else { buttonSelector.ForceDeSelect(); //원래 포스 셀렉트였는ㄴ데 일단 바꿔봤음...왜 셀렉트였던거지? if (onMainMenu) { uiMainMenu.Open(); } else if (onPause) { uiPause.OpenMenu(); } StartCoroutine(ProcessFadeAlpha_Close()); return(true); } }
public void ButtonClose() { buttonSelector.ForceDeSelect(); Close(); }