public void OnClick() { if (isEnabled) { btnControl.ButtonClicked(m_type); } else { audioManager.Play("click_error"); } }
public void OnClick() { buttonControl.ButtonClicked(featureID); }
public void OnClick() { Debug.Log(myLevelToLoad); buttonControl.ButtonClicked(myLevelToLoad); }
/* Displays the clicked username on the display board */ public void OnClick() { buttonToDisplayName.ButtonClicked(textToDisplay); }
public void OnClick() { buttonControl.ButtonClicked(MyText.text); }
public void OnClick() { buttonControl.ButtonClicked(myTextString); }
public void OnClick() { buttonControl.ButtonClicked(questionId); }
// pass the level name to be loaded public void OnClick() { buttonControl.ButtonClicked(fileName.text); }
public void OnClick() { // Quand le bouton est cliqué : (executer les fonctions) buttonControl.ButtonClicked(myTextString, idButton); }
public void TaskOnClick() { foreach (GameObject g in p.current3dstars) { if (g != null) { Destroy(g); } } foreach (GameObject g in p.current3dplanets) { if (g != null) { Destroy(g); } } buttonControl.ButtonClicked(myTextString); GameObject SolarCenter = new GameObject(); GameObject SunStuff = new GameObject(); GameObject AllOrbits = new GameObject(); GameObject Planets = new GameObject(); SolarCenter.transform.parent = allThings.transform; AllOrbits.transform.parent = SolarCenter.transform; SunStuff.transform.parent = SolarCenter.transform; Planets.transform.parent = SolarCenter.transform; //SolarCenter.transform.localPosition = Vector3.zero; //AllOrbits.transform.localPosition = Vector3.zero; //SunStuff.transform.localPosition = Vector3.zero; //Planets.transform.localPosition = Vector3.zero; p.dealWithStar(starInfo, SunStuff, AllOrbits); p.dealWithPlanets(planetInfo, Planets, AllOrbits); p.numberOf3Dsystems += 1; Debug.Log(p.numberOf3Dsystems); // PROMISING! /*if (p.numberOf3Dplanets == 0) * allThings.transform.position = Vector3.zero; * else if (p.numberOf3Dplanets == 1) { * allThings.transform.position = new Vector3 (0, -70, 0); * } else if (p.numberOf3Dplanets == 2) { * allThings.transform.position = new Vector3 (0, -140, 0); * } else if (p.numberOf3Dplanets == 3) { * allThings.transform.position = new Vector3 (0, -210, 0); * } else if (p.numberOf3Dplanets == 4) { * allThings.transform.position = new Vector3 (0, -280, 0); * } else { * allThings.transform.position = Vector3.zero; * }*/ /*Vector3 tempTranslate = new Vector3 (0, -10, 0);*/ // allThings.transform.position = new Vector3(0, -50, 0); // SolarCenter.transform.localPosition = Vector3.zero; // AllOrbits.transform.localPosition = Vector3.zero; // SunStuff.transform.localPosition = Vector3.zero; // Planets.transform.localPosition = Vector3.zero; Debug.Log("Solar center: " + SolarCenter.transform.position); Debug.Log("Sun Stuff: " + SunStuff.transform.position); Debug.Log("AllOrbits: " + AllOrbits.transform.position); Debug.Log("Planets: " + Planets.transform.position); // Debug.Log ("SunStuff position: " + SunStuff.transform.position); // Debug.Log ("Planets position: " + Planets.transform.position); // Debug.Log ("AllOrbits: " + AllOrbits.transform.localPosition); // p.generate3dSystem (p.starData, systemId, p.planetData, offset, allThings); // SolarCenter.transform.position = offset; // p.numberOf3Dplanets += 1; }
// function to provide logic on a click public void OnClick() { lobbyNum.ButtonClicked(LobbyIDCopy); }
public void TaskOnClick() { foreach (GameObject g in p.current3dstars) { Destroy(g); } /*foreach (List<GameObject> l in p.current3dplanets) * foreach (GameObject g in l) * Destroy (g);*/ foreach (GameObject g in p.current3dplanets) { Destroy(g); } // Debug.Log (p.numberOf3Dplanets); buttonControl.ButtonClicked(myTextString); GameObject SolarCenter = new GameObject(); GameObject SunStuff = new GameObject(); GameObject AllOrbits = new GameObject(); GameObject Planets = new GameObject(); SolarCenter.transform.parent = allThings.transform; AllOrbits.transform.parent = SolarCenter.transform; SunStuff.transform.parent = SolarCenter.transform; Planets.transform.parent = SolarCenter.transform; p.dealWithStar(starInfo, SunStuff, AllOrbits); p.dealWithPlanets(planetInfo, Planets, AllOrbits); p.numberOf3Dsystems += 1; // Debug.Log (p.current3dstars[0]); // p.generate3dSystem (p.starData[systemId], systemId, p.planetData[systemId], offset, allThings); //p = new GameObject ().GetComponent<Planets> (); // p.generate3dSystem (starInfo, systemId, planetInfo, offset, allThings); // PROMISING! /*if (p.numberOf3Dplanets == 0) * allThings.transform.position = Vector3.zero; * else if (p.numberOf3Dplanets == 1) { * allThings.transform.position = new Vector3 (0, -70, 0); * } else if (p.numberOf3Dplanets == 2) { * allThings.transform.position = new Vector3 (0, -140, 0); * } else if (p.numberOf3Dplanets == 3) { * allThings.transform.position = new Vector3 (0, -210, 0); * } else if (p.numberOf3Dplanets == 4) { * allThings.transform.position = new Vector3 (0, -280, 0); * } else { * allThings.transform.position = Vector3.zero; * }*/ /*if (p.numberOf3Dplanets == 0) { * allThings.transform.position = Vector3.zero; * p.numberOf3Dplanets = 1; * } else { * allThings.transform.position = Vector3.zero; * Destroy (p.current3dstars[0]); * foreach (GameObject g in p.current3dplanets) * Destroy (g); * p.current3dstars.Clear (); * p.current3dplanets.Clear (); * }*/ // SolarCenter.transform.localPosition = Vector3.zero; // AllOrbits.transform.localPosition = Vector3.zero; // SunStuff.transform.localPosition = Vector3.zero; // Planets.transform.localPosition = Vector3.zero; /*Debug.Log ("Solar center: " + SolarCenter.transform.localPosition); * Debug.Log ("Sun Stuff: " + SunStuff.transform.localPosition); * Debug.Log ("AllOrbits: " + AllOrbits.transform.localPosition); * Debug.Log ("Planets: " + Planets.transform.localPosition);*/ // Debug.Log ("SunStuff position: " + SunStuff.transform.position); // Debug.Log ("Planets position: " + Planets.transform.position); // Debug.Log ("AllOrbits: " + AllOrbits.transform.localPosition); // p.generate3dSystem (p.starData, systemId, p.planetData, offset, allThings); // SolarCenter.transform.position = offset; // p.numberOf3Dplanets += 1; }