public void SetTiltDirection(int tiltDirection) { buttonController.ButtonToFalse(); gameInfoController.UpMoveCount(); stage.tiltDirection = tiltDirection; Stage.stagePhase = StagePhase.STAGE_TILT; }
public void SetTiltDirection(int tiltDirection) { buttonController.ButtonToFalse(); gameInfoController.UpMoveCount(); stage.tiltDirection = tiltDirection; Stage.stagePhase = StagePhase.STAGE_TILT; }