// Use this for initialization void Start() { BusyScriptObject = this; }
void Awake() { Instance = this; Hide(); }
// Use this for initialization void Start () { BusyScriptObject = this; }
// Use this for initialization void Start() { BusyScriptObject = this; }
void Awake() { Instance = this; Hide(); }
// Use this for initialization void Start () { BusyScriptObject = this; }