private static void CancelEagerCompilationPriorToAssemblyCompilation() { BurstCompiler.CancelEagerCompilation(); if (DebuggingLevel > 2) { UnityEngine.Debug.Log("Burst - Cancelled eager-compilation prior to assembly compilation"); } }
private static void CancelEagerCompilationPriorToAssemblyCompilation() { BurstCompiler.CancelEagerCompilation(); if (DebuggingLevel > 2) { UnityEngine.Debug.Log("Burst - Cancelled eager-compilation prior to assembly compilation"); } }