// Use this for initialization void Awake() { burpMeter = GameObject.FindGameObjectWithTag("BurpMeter").GetComponent <BurpMeter>(); burpSprite = GameObject.FindGameObjectWithTag("Burp").GetComponent <SpriteRenderer>(); burpCollider = GameObject.FindGameObjectWithTag("Burp").GetComponent <Collider2D>(); countdown = 0; }
// Use this for initialization void Awake() { playAudio = GetComponent <PlayAudioAndSelfDestruct>(); burpMeter = GameObject.FindGameObjectWithTag("BurpMeter").GetComponent <BurpMeter>(); }