Exemplo n.º 1
0
    public static bool CheckForRiverCompletion()
    {
        return false;
        int connects = 0;

        if(connects > 3 && connects == WorldBuoysList.Count-1)
        {
            if(allBuoysConnectedTimer < 0.0f)	//zero
            {
                //Play river completed sound/effect here
                allBuoysConnectedTimer = 0.0f;
            }

            allBuoysConnectedTimer += Time.fixedDeltaTime;
            if(allBuoysConnectedTimer > 5.0f && WorldBuoysList.Count > 0)
            {
                BuoyRiver br = new BuoyRiver();
                foreach(SoundBuoyScript sbs in WorldBuoysList)
                {
                    sbs.Submerge();
                    br.buoys.Add(sbs.gameObject);
                }
                WorldBuoysList.Clear();
                RiverList.Add(br);
                return true;
            }
        }
        else
        {
            allBuoysConnectedTimer = -1.0f;
        }
        return false;
    }
Exemplo n.º 2
0
    public static bool CheckForRiverCompletion()
    {
        return(false);

        int connects = 0;

        if (connects > 3 && connects == WorldBuoysList.Count - 1)
        {
            if (allBuoysConnectedTimer < 0.0f)                  //zero
            {
                //Play river completed sound/effect here
                allBuoysConnectedTimer = 0.0f;
            }

            allBuoysConnectedTimer += Time.fixedDeltaTime;
            if (allBuoysConnectedTimer > 5.0f && WorldBuoysList.Count > 0)
            {
                BuoyRiver br = new BuoyRiver();
                foreach (SoundBuoyScript sbs in WorldBuoysList)
                {
                    sbs.Submerge();
                    br.buoys.Add(sbs.gameObject);
                }
                WorldBuoysList.Clear();
                RiverList.Add(br);
                return(true);
            }
        }
        else
        {
            allBuoysConnectedTimer = -1.0f;
        }
        return(false);
    }