Exemplo n.º 1
0
    public void BuildAssetBundle(bool clearOldBundle)
    {
        Debug.LogWarning("BuildAssetBundle-----------------------------------");

        //*****************读取以前列表文件信息********************
        string manifest = BundleTools.GetBuildBundlePath(isStaticAsset) + "/" + assetFileTool;

        localManifest = AssetFileTool.LoadFromFile(manifest);


        BundleTools.CreateBuildBundleDir(isStaticAsset);
        if (clearOldBundle)
        {
            BundleTools.ClearBuildBundleDir(isStaticAsset);
        }

        BuildTarget             platform = EditorUserBuildSettings.activeBuildTarget;
        BuildAssetBundleOptions babo     = BuildAssetBundleOptions.ChunkBasedCompression;

        System.DateTime dt         = System.DateTime.Now;
        string          targetPath = BundleTools.GetBuildBundlePath(isStaticAsset);

        BuildPipeline.BuildAssetBundles(targetPath, babo, platform);
        Debug.Log("Build bundle cost time: " + (DateTime.Now - dt).TotalSeconds + "s");

        AssetBundleNameSet.ClearAllBundleName();        //清除

        AssetDatabase.Refresh();
    }
Exemplo n.º 2
0
    private void CopyFileToProject(string sourceName, string targetName, bool resourceDir, bool streamAssets)
    {
        //获取资源列表
        string path = BundleTools.GetBuildBundlePath(isStaticAsset) + "/" + sourceName;

        if (streamAssets)
        {
            Debug.Log("###############    拷贝资源列表到工程StreamingAssets目录    ###############");

            string streamingAssetManiPath = Application.streamingAssetsPath + "/" + BundleTools.GetABManefistName() + "/";

            //创建StreamingAssets下的文件夹
            if (!Directory.Exists(streamingAssetManiPath))
            {
                Directory.CreateDirectory(streamingAssetManiPath);
            }


            //拷贝assetManifest文件到streamingAsset
            if (File.Exists(streamingAssetManiPath + targetName))
            {
                File.Delete(streamingAssetManiPath + targetName);
            }
            File.Copy(path, streamingAssetManiPath + targetName, true);
        }

        if (resourceDir)
        {
            //拷贝assetManifest文件到Resources
            string resourceAssetMainPath = Application.dataPath + "/Resources/BundleList/" + BundleTools.GetABManefistName() + "/";
            //创建StreamingAssets下的文件夹
            if (!Directory.Exists(resourceAssetMainPath))
            {
                Directory.CreateDirectory(resourceAssetMainPath);
            }

            if (File.Exists(resourceAssetMainPath + targetName))
            {
                File.Delete(resourceAssetMainPath + targetName);
            }
            File.Copy(path, resourceAssetMainPath + targetName, true);
        }
        AssetDatabase.Refresh();
    }
Exemplo n.º 3
0
    void OnGUI()
    {
        GUILayout.Label("目标平台: " + BundleTools.GetTargetPlatform(), EditorStyles.boldLabel, GUILayout.Height(20));
        GUILayout.Label("AppVersion: " + VersionTool.packageVersion, EditorStyles.boldLabel, GUILayout.Height(20));
        GUILayout.Label("StaticResVersion: " + StaticResVersion, EditorStyles.boldLabel, GUILayout.Height(20));
        string rv  = EditorGUILayout.TextField(StaticResVersion.ToString(), GUILayout.Width(30));
        int    irv = -1;

        if (int.TryParse(rv, out irv))
        {
            StaticResVersion = irv;
        }

        GUILayout.Label("DynamicResVersion: " + DynamicResVersion, EditorStyles.boldLabel, GUILayout.Height(20));
        rv  = EditorGUILayout.TextField(DynamicResVersion.ToString(), GUILayout.Width(30));
        irv = -1;
        if (int.TryParse(rv, out irv))
        {
            DynamicResVersion = irv;
        }

        GUILayout.Label("当前Bundle数量: " + AssetDatabase.GetAllAssetBundleNames().Length, EditorStyles.boldLabel, GUILayout.Height(20));
        assetPath               = GUILayout.TextArea(assetPath);
        isStaticAsset           = GUILayout.Toggle(isStaticAsset, "静态资源(对应生成静态或动态资源的mainfest文件)");
        buildEmptyDynamicAssets = DynamicResVersion == 0;
        buildEmptyStaticAssets  = StaticResVersion == 0;
        #region 打包流程


        GUILayout.Space(10);
        if (GUILayout.Button("工具——清除Bundle命名"))
        {
            AssetBundleNameSet.ClearAllBundleName();            //清除
        }

        GUILayout.Space(10);
        if (GUILayout.Button("打包流程0=>copy lua文件"))
        {
            CopyLuaFiile();
        }

        GUILayout.Space(10);
        if (GUILayout.Button("打包流程①=>Bundle命名"))
        {
            AssetBundleName();
        }

        GUILayout.Space(10);
        if (GUILayout.Button("打包流程②=>生成assetbundle"))
        {
            BuildAssetBundle(true);
        }

        GUILayout.Space(10);
        if (GUILayout.Button("打包流程③=>生成资源列表文件"))
        {
            CreateManifest();
        }

        GUILayout.Space(10);

        if (GUILayout.Button("打包流程④=>拷贝资源列表到工程"))
        {
            CopyAssetmainifestListToProject();
        }

        GUILayout.Space(10);
        GUILayout.Space(10);
        GUILayout.Space(10);

        #endregion


        #region 一键生成资源包不COPY资源列表


        if (GUILayout.Button("一键生成资源包不COPY资源列表(主要用于在本地测试Static资源是否能正常下载使用)"))
        {
            if (isStaticAsset)
            {
                CopyLuaFiile();
            }
            AssetBundleName();
            BuildAssetBundle(true);
            CreateManifest();
            //CopyAssetmainifestListToProject();
        }

        #endregion

        #region 一键生成资源包


        if (GUILayout.Button("一键生成Bundle资源"))
        {
            if (isStaticAsset)
            {
                CopyLuaFiile();
            }
            AssetBundleName();
            BuildAssetBundle(true);
            CreateManifest();
            CopyAssetmainifestListToProject();
        }

        #endregion
    }
Exemplo n.º 4
0
    //生成主资源列表assetmanifest
    public void BuildManifest()
    {
        string      mainPath = BundleTools.GetBuildBundlePath(isStaticAsset) + "/" + mainfestName;
        AssetBundle ab       = AssetBundle.LoadFromFile(mainPath);

        if (ab == null)
        {
            Debug.LogError("ab is null!");
            return;
        }
        AssetCell mac = new AssetCell();
        FileInfo  fi  = new FileInfo(mainPath);

        mac.path      = mainfestName;
        mac.size      = fi.Length;
        mac.hashCode  = BundleTools.GetMD5HashFromFile(mainPath);
        mac.loadLevel = 0;

        AssetBundleManifest abm = ab.LoadAsset("assetbundlemanifest") as AssetBundleManifest;

        string[] des = abm.GetAllDependencies("ui/page/main_ui.ab");
        foreach (var de in des)
        {
            Debug.LogWarning("de:" + de);
        }
        ab.Unload(false);



        //即将生成的列表
        int versionNum = 0;

        if (isStaticAsset)
        {
            versionNum = StaticResVersion;
        }
        else if (buildEmptyDynamicAssets)
        {
            versionNum = 0;
        }
        else
        {
            versionNum = DynamicResVersion;
        }
        AssetFileTool aft = AssetFileTool.CreateAssetFileByManifest(abm, versionNum, BundleTools.GetBuildBundlePath(isStaticAsset) + "/", mac);

        List <AssetCell> unneceList;
        List <AssetCell> lackList;
        List <AssetCell> obbList;

        AssetFileTool.Compare(localManifest, aft, out unneceList, out lackList, out obbList);

        if (unneceList.Count != 0)
        {
            Debug.LogWarning("旧包中无用的bandle数据为:" + unneceList.Count);
            foreach (var cell in unneceList)
            {
                Debug.LogWarning(cell.path);
            }
        }

        if (lackList.Count != 0)
        {
            Debug.LogWarning("新增的bandle数据为:" + lackList.Count);
            foreach (var cell in lackList)
            {
                Debug.LogWarning(cell.path);
            }
        }

        if (obbList.Count != 0)
        {
            Debug.LogWarning("数据包需要更新的的bandle数据为:" + obbList.Count);
            foreach (var cell in obbList)
            {
                Debug.LogWarning(cell.path);
            }
        }

        string manifest = BundleTools.GetBuildBundlePath(isStaticAsset) + "/" + assetFileTool;

        if (File.Exists(manifest))
        {
            File.Delete(manifest);
        }

        aft.SaveToFile(manifest);

        Debug.Log("生成资源列表文件已完成! " + assetFileTool);
    }