Exemplo n.º 1
0
    public T LoadBundleAssets <T>(string bundleName, string assetName) where T : Object
    {
        string bundleResName = bundleName;

        if (Path.GetExtension(bundleName) != ".data")
        {
            bundleResName = bundleName + ".data";
        }
        bundleResName = bundleResName.ToLower();
        BundleLoaderSharedObject blso;

        if (!mBundleLoaderSharedObjectDict.TryGetValue(bundleResName, out blso))
        {
            blso = new BundleLoaderSharedObject();
            if (blso.Load(bundleResName, false))
            {
                mBundleLoaderSharedObjectDict.Add(bundleResName, blso);
            }
            else
            {
                return(null);
            }
        }

        if (blso != null)
        {
            return(blso.AssetObject(assetName) as T);
        }
        return(null);
    }
Exemplo n.º 2
0
    //同步加载资源
    public UnityEngine.Object LoadAssetBundle(string bundleName, out UnityEngine.Object obj, bool loadAsset = true)
    {
        if (mAssetBundleManifest == null || string.IsNullOrEmpty(bundleName))
        {
            obj = null;
            return(obj);
        }

        string bundleResName = bundleName;

        if (Path.GetExtension(bundleName) != ".data")
        {
            bundleResName = bundleName + ".data";
        }
        bundleResName = bundleResName.ToLower();

        //check dependant
        LoadAssetBundleDependencies(bundleResName);

        BundleLoaderSharedObject blso;

        if (!mBundleLoaderSharedObjectDict.TryGetValue(bundleResName, out blso))
        {
            blso = new BundleLoaderSharedObject();
            if (blso.Load(bundleResName, loadAsset))
            {
                mBundleLoaderSharedObjectDict.Add(bundleResName, blso);
            }
            else
            {
                obj = null;
                return(obj);
            }
        }

        if (blso != null)
        {
            obj = blso.AssetObject(loadAsset);
            return(obj);
        }
        obj = null;
        return(obj);
    }